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Showing 1 to 15 of 17 results Save | Export
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Barekat, Nima Asemani – International Journal of Curriculum and Instruction, 2023
In the 21st Century, it has become more difficult for teachers to attract students to the curriculum due to many factors that entertain students. Hence, teachers need to think about teaching methods that indirectly motivate students to learn. Moreover, this need is more felt in mathematics because it requires the constant creation of new cognitive…
Descriptors: Foreign Countries, Grade 6, Elementary School Students, Play
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Jihoon Kang; Jina Kim – Journal of Baltic Science Education, 2024
While existing studies have underscored the educational benefits of generating explanatory hypotheses (EHs) in response to unexpected outcomes, empirical research on the underlying mechanisms driving their effectiveness in science learning remains limited. Thus, this study aimed to empirically examine the effectiveness of generating an EH for…
Descriptors: Science Instruction, Learning Processes, Protocol Analysis, Scientific Concepts
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Genç Ersoy, Berrin; Belet Boyaci, S. Dilek – International Technology and Education Journal, 2021
This study aims to scrutinize the effects of gamified Turkish vocabulary teaching on vocabulary development, and motivation on learning words. A nested mixed-method experimental design (gamification-based vocabulary learning for the experimental group instructor-led vocabulary learning for the control group) and was conducted with 34 fourth-grade…
Descriptors: Game Based Learning, Learning Activities, Instructional Effectiveness, Vocabulary Development
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Binhomran, Kholoud; Altalhab, Sultan – JALT CALL Journal, 2021
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented reality (AR) technology in EFL vocabulary learning. An experiment was conducted to examine young learners' motivation and vocabulary retention. The…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Vocabulary Development
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Haji, Saleh; Yumiati; Zamzaili – Journal of Research and Advances in Mathematics Education, 2019
This study aimed to improve the students' productive disposition (PD) through Realistic Mathematics Education (RME) learning with an outdoor approach based on school level. Productive disposition development is intended so that students can appreciate mathematics as a science needed for their lives. The method used in this research was a…
Descriptors: Mathematics Education, Outdoor Education, Elementary School Students, Grade 5
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Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
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Mahari, Zarinah; Jawawi, Rosmawijah; Amjah, Yusimah; Husain, Shamsinar; Petra, Nur-Ashikin; Shamsu, Lilly Suzana – Journal of Education and Learning (EduLearn), 2019
This study aimed to examine the implementation of the Jigsaw approach in teaching primary social studies in Brunei Darussalam. The topic selected for this study was on 'The Reign of Sultan Omar Ali Saifuddien III 1950-1967'. The sample consisted of 25 primary students in a Year 6 class. The methodology of this study was an action research. Among…
Descriptors: Elementary School Students, Student Participation, Grade 6, Cooperative Learning
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Chen, Ming-Hsiu Mia; Tsai, Shih-Ting; Chang, Chi-Cheng – Education Sciences, 2019
This study explored the effects of scenario simulation games and e-textbooks on the learning outcomes of elementary school students. The study subjects were 60 primary school students classified into two groups: The experimental group was provided with scenario simulation course materials, and the control group received e-textbook materials. The…
Descriptors: Game Based Learning, Instructional Effectiveness, Elementary School Students, Elementary School Science
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Yu, Jennifer W.; Fikes, Annie E.; Ferguson, Kate; Wei, Xin; Tiruke, Tejaswini; Hall, Tracey E.; Blackorby, Jose – Grantee Submission, 2019
The Science Notebook in a Universal Design for Learning Environment (SNUDLE) is a digital notebook that uses the Universal Design for Learning framework to support active science learning among elementary school students, particularly those who struggle with reading and writing or are unmotivated to learn science. Preliminary findings from the…
Descriptors: Elementary School Science, Elementary School Students, Grade 4, Science Education
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Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
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Basco, Raymart O. – Research in Pedagogy, 2020
This study determined the effectiveness of science infographics in improving academic performance among sixth-grade pupils of Batangas State University ARASOF- Nasugbu Laboratory School. Based on the results of the multiple pre-test and post-tests of 26 pupils, the findings elucidated that the respondents performed significantly better in their…
Descriptors: Visual Aids, Data Interpretation, Instructional Materials, Instructional Effectiveness
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Xu, Junyan; He, Sining; Jiang, Haozhe; Yang, Yang; Cai, Su – International Association for Development of the Information Society, 2019
In recent years, the development of mobile technology and devices makes Artificial Intelligence (AI) and Augmented Reality (AR) available tools in classroom teaching and learning. AI and AR are used to improve the learning effect as well as motivate the students' learning enthusiasm. In English as a second language (ESL) learning, several previous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Handwriting
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Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
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Celis Nova, Jonnathan; Onatra Chavarro, Clara Isabel; Zubieta Córdoba, Any Tatiana – GIST Education and Learning Research Journal, 2017
The following paper seeks to develop a proposal, observing to what extent educational videos and affective learning can strengthen vocabulary in an EFL setting. This action research study was done with fifth grade students belonging to a public school, who showed a low degree of motivation in the English class, making it difficult to acquire the…
Descriptors: Video Technology, Teaching Methods, Vocabulary Development, English (Second Language)
Yu, Fu-Yun; Chang, Yu-Ling; Wu, Hui-Ling – Research and Practice in Technology Enhanced Learning, 2015
Recognizing the potential of online student question-generation to engage language learners in communicative activities and use the target language in a personally meaningful way for language and learning motivation development, an experimental study examining the English learning effects of this approach, in comparison to an online…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Elementary School Students
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