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Zhengye Xu; Duo Liu – Reading and Writing: An Interdisciplinary Journal, 2024
A sample of 144 s- and 150 fourth-grade Chinese children was recruited to investigate the influence of body-object interactions (BOIs) on word recognition, i.e., how easily they could interact physically with each word's referent. The moderation on this relationship of children's screen time for entertainment purposes (i.e., the viewing or use of…
Descriptors: Word Recognition, Children, Visual Aids, Handheld Devices
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Ervi Rahmadani; Bungawati – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Currently, it is still rare to find teaching materials that are innovative and use technology, so they have an impact on decreasing student motivation and independence in learning. The purpose of this study was to describe the stages of developing teaching materials, determine the validity and practicality of the teaching materials produced and…
Descriptors: Foreign Countries, Instructional Materials, Educational Technology, Technology Uses in Education
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Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
Rosenblum, L. Penny; Zebehazy, Kim T.; Gage, Nicholas; Beal, Carole R. – Journal of Visual Impairment & Blindness, 2021
Introduction: Participants' perspectives are valuable in evaluating the effectiveness of an intervention. Methods: Interviews were conducted with teachers of students with visual impairments and students who completed an intervention designed to build graphics literacy skills. Results: Six themes were identified with corresponding subthemes. The…
Descriptors: Students with Disabilities, Visual Impairments, Program Effectiveness, Intervention
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Israel, Maya; Marino, Matthew T.; Basham, James D.; Spivak, Wenonoa – Journal of Research on Technology in Education, 2013
Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized learning applications in science, technology, engineering, and mathematics (STEM) by designing paper…
Descriptors: Elementary School Students, Grade 5, Instructional Design, Computer Oriented Programs
Felicello, Kris – ProQuest LLC, 2011
In quasi-experimental study, the researcher investigated and compared the effectiveness of two types of ELA instruction: (a) traditional ELA instruction methods such as flash cards practice, read aloud, dittos, and (b) instruction using iPod touch applications as a teaching resource. Two classes of heterogeneously grouped 5 [superscript th] grade…
Descriptors: Quasiexperimental Design, Instructional Effectiveness, English (Second Language), Second Language Instruction