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Kathy L. S. Garneau – ProQuest LLC, 2023
A theoretical framework grounded in constructionism and pragmatism theories supported research on learning by doing. This framework underpinned the purpose of this qualitative case study to explore how K-8 STEM teachers facilitated projects utilizing innovative technologies to solve community-based problems. The problem was a lack of connection…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Students' In-Moment Challenges and Developing Maker Perspectives during Problem-Based Digital Making
Ng, Oi-Lam; Liu, Minnie; Cui, Zhihao – Journal of Research on Technology in Education, 2023
We report on a case study of eight grade 5 to 6 students (ages 12-14) involved in a three-day "digital-making summer camp" focused on mathematical problem-solving through block-based programming combined with programmable electronics. Data analysis focused on the computational thinking (CT), mathematics, and problem-solving challenges…
Descriptors: Grade 5, Grade 6, Summer Programs, Camps
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Jessica Thomas; Sara Bicard; Kate D. Simmons – Journal of Special Education Technology, 2025
An alternating treatments design was used to analyze the effects of concrete and virtual manipulatives on the duration and number of correctly solved linear equations by three middle school students with cognitive disabilities. Participants physically manipulated algebra tiles to solve an equation during the concrete manipulative condition. During…
Descriptors: Students with Disabilities, Algebra, Problem Solving, Manipulative Materials
Albano, Giovannina; Capobianco, Giovanni; Dello Iacono, Umberto – Journal of Computers in Mathematics and Science Teaching, 2020
In this work we present the design of a computer-based environment aimed at engaging primary school children in argumentative practices while solving a story problem. Argumentation has been regarded from two points of view, both as a process and as a product. Students, using the collaborative tools offered by the platform, co-constructed shared…
Descriptors: Educational Technology, Technology Uses in Education, Persuasive Discourse, Mathematics Instruction
Parameshvaran Varaman; Jeya Amantha Kumar; Siti Nazleen Abdul Rabu; Sharifah Osman – Journal of Educators Online, 2024
Educational robotics (ER) is a constructivist approach to education that promotes experiential learning through actual activities for teaching and learning science, technology, engineering, and mathematics (STEM) subjects. Empirical findings have indicated that primary school students have limited interest in learning mathematics due to the…
Descriptors: Robotics, Elementary School Students, Mathematics Instruction, Student Interests
Kristiantari, Maria Goreti Rini; Widiana, I. Wayan; Tristiantari, Ni Ketut Desia; Rediani, Ni Nyoman – Journal of Education and e-Learning Research, 2022
The aim of this study was to analyze the impact of Problem Based Learning (PBL) with the support of Prezi media on scientific literacy and independence. The research design used was quasi-experimental in nature. The sample of this study consisted of 59 fourth grade students. Data were collected using a test and a questionnaire. The instruments…
Descriptors: Educational Technology, Multimedia Materials, Problem Based Learning, Scientific Literacy
Günbas, Nilgün – Malaysian Online Journal of Educational Technology, 2020
This study aimed to explore if there are any differences in word problem solving skills of fourth grade students using animated-cartoon story vs. text-only story vs. non-story. For this purpose, word problems-embedded animated cartoon stories were created on computers and the same stories were written in text format on paper. The word problems…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Problem Solving, Animation
Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Seda Özer Sanal; Filiz Elmali – European Journal of Special Needs Education, 2024
The aim of this study is to investigate the effectiveness of Realistic Mathematics Education Strategies Mobile App (REMSAM) on the mathematical problem solving performance of students with learning disabilities (LD). The participants of this study consisted of five children (three girls, two boys) with LD. The study was carried out based on a…
Descriptors: Mathematics Education, Problem Solving, Students with Disabilities, Learning Disabilities
Min Liu; Chenglu Li; Zilong Pan – International Journal of Designs for Learning, 2022
In this design case, we describe our experience of designing and creating a teacher's dashboard as an accompanying tool to support sixth-grade teachers who implement a technology-supported problem-based learning program on sixth-grade space science in their classrooms. We describe in detail the background of this design case, our motivation to…
Descriptors: Middle School Teachers, Grade 6, Educational Technology, Problem Based Learning
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2019
This study examined effects of gamified comparison on sixth graders' performance of algebra word problem solving and attitude toward algebra learning. Seventy-two sixth graders were invited to participate in a four-week experimental instruction and assigned to three groups: gamified comparison, comparison, and control. The results showed (1) a…
Descriptors: Grade 6, Algebra, Educational Games, Word Problems (Mathematics)
Ngo, Vy; Perez Lacera, Luisa; Closser, Avery Harrison; Ottmar, Erin – Journal of Numerical Cognition, 2023
For students to advance beyond arithmetic, they must learn how to attend to the structure of math notation. This process can be challenging due to students' left-to-right computing tendencies. Brackets are used in mathematics to indicate precedence but can also be used as superfluous cues and perceptual grouping mechanisms in instructional…
Descriptors: Mathematics Skills, Arithmetic, Symbols (Mathematics), Computation
Getenet, Seyum – Mathematics Education Research Group of Australasia, 2022
This case study aims to describe the learning characteristics of a child and evaluate his preferences for using physical manipulatives (PM) and virtual manipulatives (VM) to solve fraction problems. The participant in this study was a fourth-grade child. The child was given similar problems to solve using PM and VM. Data sources were observations…
Descriptors: Mathematics Instruction, Student Attitudes, Student Characteristics, Preferences
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning