Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Educational Games | 4 |
Learning Analytics | 4 |
Computer Games | 3 |
Game Based Learning | 3 |
Grade 6 | 3 |
Middle School Students | 3 |
Grade 5 | 2 |
Instructional Effectiveness | 2 |
Learning Processes | 2 |
Active Learning | 1 |
Arithmetic | 1 |
More ▼ |
Source
Interactive Learning… | 1 |
International Educational… | 1 |
Journal of Learning Analytics | 1 |
Journal of the Learning… | 1 |
Author
Andersson, Richard | 1 |
Gulz, Agneta | 1 |
Haake, Magnus | 1 |
Hou, Xinying | 1 |
James Laffey | 1 |
Joseph Griffin | 1 |
Lee, Yeon Joo | 1 |
Li, Chenglu | 1 |
Liu, Min | 1 |
McLaren, Bruce M. | 1 |
Månsson, Kristian | 1 |
More ▼ |
Publication Type
Reports - Research | 4 |
Journal Articles | 3 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 4 |
Intermediate Grades | 4 |
Middle Schools | 4 |
Grade 6 | 3 |
Junior High Schools | 3 |
Secondary Education | 3 |
Grade 5 | 2 |
Grade 7 | 1 |
Grade 8 | 1 |
Audience
Location
Sweden | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Tärning, Betty; Lee, Yeon Joo; Andersson, Richard; Månsson, Kristian; Gulz, Agneta; Haake, Magnus – Journal of the Learning Sciences, 2020
Background: Previous research shows that critical constructive feedback, that scaffolds students to improve on tasks, often remains untapped. The paper's aim is to illuminate at what stages students provided with such feedback drop out of feedback processing. Methods: In our model, students can drop out at any of five stages of feedback…
Descriptors: Feedback (Response), Computer Games, Educational Games, Elementary School Students
Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness