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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Mix, Kelly S.; Levine, Susan C.; Cheng, Yi-Ling; Stockton, Jerri DaSha; Bower, Corinne – Journal of Educational Psychology, 2021
A pretest-training-posttest design assessed whether training to improve spatial skills also improved mathematics performance in elementary-aged children. First grade students (mean age = 7 years, n = 134) and sixth grade students (mean age = 12 years, n = 124) completed training in 1 of 2 spatial skills--spatial visualization or form…
Descriptors: Grade 1, Grade 6, Mathematics Achievement, Spatial Ability
Mix, Kelly S.; Levine, Susan C.; Cheng, Yi-Ling; Stockton, Jerri DaSha; Bower, Corinne – Grantee Submission, 2020
A pretest-training-posttest design assessed whether training to improve spatial skills also improved mathematics performance in elementary-aged children. First grade students (mean age = 7 years, n = 134) and sixth grade students (mean age = 12 years, n = 124) completed training in 1 of 2 spatial skills-spatial visualization or form…
Descriptors: Grade 1, Grade 6, Mathematics Achievement, Spatial Ability
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Pimthong, P. – Science Education International, 2015
The purpose of this research was to study primary science students' conceptual development as it related to their understanding of materials and their properties: in particular, to determine how and why some students changed their concepts while others did not. The participants were thirty-two Grade 5 (10-11 year old) students. An instructional…
Descriptors: Elementary School Science, Primary Education, Grade 5, Science Education