NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Alonzo, Julie; Anderson, Daniel; Park, Bitnara Jasmine; Tindal, Gerald – Behavioral Research and Teaching, 2012
In this technical report, we describe the development and piloting of a series of vocabulary assessments intended for use with students in grades two through eight. These measures, available as part of easyCBM[TM], an online progress monitoring and benchmark/screening assessment system, were developed in 2010 and administered to approximately 1200…
Descriptors: Curriculum Based Assessment, Vocabulary, Language Tests, Test Construction
Alonzo, Julie; Anderson, Daniel; Park, Bitnara Jasmine; Tindal, Gerald – Behavioral Research and Teaching, 2012
In this technical report, we describe the development and piloting of a series of vocabulary assessments intended for use with students in grades two through eight. These measures, available as part of easyCBM[TM], an online progress monitoring and benchmark/screening assessment system, were developed in 2010 and administered to approximately 1200…
Descriptors: Curriculum Based Assessment, Vocabulary, Language Tests, Test Construction
Alonzo, Julie; Anderson, Daniel; Park, Bitnara Jasmine; Tindal, Gerald – Behavioral Research and Teaching, 2012
In this technical report, we describe the development and piloting of a series of vocabulary assessments intended for use with students in grades two through eight. These measures, available as part of easyCBM[TM], an online progress monitoring and benchmark/screening assessment system, were developed in 2010 and administered to approximately 1200…
Descriptors: Curriculum Based Assessment, Vocabulary, Language Tests, Test Construction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alexander, Erica – Excellence in Education Journal, 2013
In America, there is a growing consensus that educational video games should be used in the classroom to meet the needs of 21st Century learners. According to the American Federation of Scientists (2006), students that "have grown up with digital technology and video games are especially poised to take advantage of the features of educational…
Descriptors: Grade 6, Reading Instruction, Video Games, Computer Simulation