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Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
Li Jin; Dawei Shang – Interactive Learning Environments, 2024
Massive open online courses (MOOC) have become important in the learning process and have been adopted in higher education, especially during the COVID-19 pandemic. However, few studies investigated MOOC continuance intention (CI) for arts disciplines. Thus, an integrated framework was proposed based on the expectation-confirmation model (ECM) and…
Descriptors: Art Education, MOOCs, Computer System Design, Continuing Education
Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
Gurer, Melih Derya; Tekinarslan, Erkan; Kocaayak, Ibrahim; Gonultas, Sertan – International Journal of Education and Development using Information and Communication Technology, 2019
The purpose of this study was to develop and validate a scale aiming to assess pre-service teachers' attitudes towards 3D printing for teaching and learning processes. The data were collected from 250 pre-service teachers in different departments at a public state university. The validity of the scale was tested with exploratory factor analysis…
Descriptors: Measures (Individuals), Preservice Teachers, Student Attitudes, Public Colleges
Haber, Natalie; Shelton, Steven; Chassaing, William – Journal of Library & Information Services in Distance Learning, 2018
User experience is immeasurably important for your patrons as they access your Web site. This article presents tips and strategies for testing user experience, suggests a number of different popular technologies and tools that are used in the UX field, and lays out a plan for sharing and utilizing data to make improvements on your Web site. It is…
Descriptors: College Libraries, Users (Information), Web Sites, Library Services
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Issa, Jinan Hatem; Jamil, Hazri – English Language Teaching, 2012
Undoubtedly, CD-ROM dictionaries assist in removing the fear of inadequacy in language usage and ameliorating the panic of being-on-the-spot especially with the rapid development of information technology. This research was conducted to find out whether there is a relationship between pre-service TESOL teachers' attitudes towards using CD-ROM…
Descriptors: Preservice Teacher Education, Preservice Teachers, Student Teacher Attitudes, Use Studies

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