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Dailin Zheng; Yu Chen; Leslie J. Albert – Journal of Information Systems Education, 2025
Employers increasingly prioritize candidates who can solve real-world Structured Query Language (SQL) problems, particularly during technical interviews. However, many undergraduate students feel underprepared for these interviews because they have not engaged in the deep learning needed to apply SQL concepts confidently. Additionally, students…
Descriptors: Undergraduate Students, Simulation, Employment Interviews, Computer Literacy
Luedtke, Allison Oldham – Journal of Economic Education, 2023
The author describes an assignment in an undergraduate game theory course in which students work together in class to develop a computer algorithm to identify Nash equilibria. This assignment builds basic computer science skills while applying game theory knowledge to real-world situations. Students work as a team to delineate the steps and write…
Descriptors: Undergraduate Students, Game Theory, Programming Languages, Assignments
Akgül, Alper – International Journal of Education and Literacy Studies, 2021
In this study, the self-efficacy of conservatory students was determined in piano lessons. The piano lesson self-efficacy scale developed by Kurtuldu (2017) was used. The scale was applied to 55 students studying at the Musicology and Music Theory departments at Trabzon University State Conservatory in the academic year of 2020-2021. The result of…
Descriptors: Music Education, Self Efficacy, Computer Literacy, Foreign Countries
Nattaphol Thanachawengsakul; Ittipaat Suwathanpornkul; Orn-uma Charoensuk – International Education Studies, 2024
The purpose of this research was to analyze the confirmatory components of the computational thinking learning competency measurement model. The sample group consisted of 240 students in the Bachelor of Education Program in Computer and Digital Technology for Education in Years 2-4 of five of the Rattanakosin Rajabhat Universities. Data collection…
Descriptors: Factor Analysis, Undergraduate Students, Thinking Skills, Computer Science Education
Rekha, I S; Shetty, Jyothi; Basri, Savitha – Education and Information Technologies, 2023
In recent years, there has been an increasing interest in understanding the Massive open online courses (MOOCs) due to its gaining popularity. Even though the number of online platforms and programs has grown during the COVID-19 pandemic, there is still a high rate of dropout and non-completion. In this work, the expectation-confirmation model is…
Descriptors: Undergraduate Students, Graduate Students, Intention, MOOCs
Faulconer, E. K.; Griffith, J. C. – Journal of Science Education and Technology, 2022
Learning chemistry in an online environment may have multiple sources of anxiety for students, including chemistry anxiety, math anxiety, computer anxiety, and trait anxiety (personality attribute of proneness to experience anxiety). While previous research has explored relationships between math and chemistry anxiety in a traditional setting, no…
Descriptors: Anxiety, Introductory Courses, Undergraduate Students, Chemistry
Torbaghan, Mehran Eskandari; Sasidharan, Manu; Jefferson, Ian; Watkins, Jonathan – IEEE Transactions on Education, 2023
Through this study, a vehicle to enhance existing education curricula was demonstrated, by exposing students to research-informed educational activities and to experience the key digital systems used in different industrial sectors. Digital skills are in high demand across the globe, with over a million digitally skilled people required by 2022 in…
Descriptors: Digital Literacy, Computer Literacy, Problem Based Learning, Skill Development
Chen, Peggy P. – New Directions for Teaching and Learning, 2023
Many introductory computer science (CS) courses are intended to address the increased demand for computer literacy and the development of cross-cutting concepts and practices of computational thinking (CT). Colleges and universities offer introductory CS courses every semester toward this end. The issue is centered on how to support CT learning in…
Descriptors: Introductory Courses, Computer Science Education, Computer Literacy, Thinking Skills
Nurrahmani Madiah Mohamad; Amar Hisham Jaaffar; Nurshahirah Abd Majid; Aerni Isa – Higher Education, Skills and Work-based Learning, 2025
Purpose: The purpose of this study is to examine the effect of technical skills, soft skills and social mobility skills on the perceived employability of Malaysian undergraduates in energy-focused universities. This study also aims to investigate the moderating effects of academic performance on such relationships. Design/methodology/approach: To…
Descriptors: Foreign Countries, Undergraduate Students, Job Skills, Employment Potential
Ruta Pirta-Dreimane; Agne Brilingaite; Evita Roponena; Karen Parish; Janis Grabis; Ricardo Gregorio Lugo; Martinš Bonders – Technology, Knowledge and Learning, 2025
Incorporating gamification elements and innovative approaches in training programs are promising for addressing cybersecurity knowledge gaps. Cybersecurity education should combine hard and soft skill development when building the capacity to manage cyber incidents requiring timely communication, team collaboration, and self-efficacy in risk…
Descriptors: Computer Security, Computer Science Education, Educational Games, Gamification
Cerny, Michal – Education Sciences, 2021
This study focuses on the analysis of changes in the digital competence profile of students of Information and Library Studies at Masaryk University in Czechia. As a research tool, we used the DigComp self-assessment questionnaire that students were asked to fill in after completing the course. Our research shows that students are insufficiently…
Descriptors: Library Education, Computer Literacy, Foreign Countries, Undergraduate Students
Emily Di Zhang; Shulin Yu – Computer Assisted Language Learning, 2025
In this digital age, digital multimodal composing (DMC) has permeated the L2 classroom as a technology-enhanced L2 writing task. Despite the learning potential of DMC for L2 students, instruments that measure L2 students' DMC competence are rare. As such, the present study sought to develop and validate an L2 student DMC competence scale in the…
Descriptors: Foreign Countries, Construct Validity, Second Language Learning, English (Second Language)
Kara, Mehmet – Journal of Research on Technology in Education, 2022
This study aims to investigate the influence of learners' characteristics on their engagement during online education due to the COVID-19 pandemic. The investigated learner characteristics included digital literacy, self-directed learning, motivation for learning, and perceived stress. The data were collected from the undergraduate learners and…
Descriptors: Learner Engagement, COVID-19, Pandemics, Student Characteristics
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Computer Software, Information Security, Computer Science Education, Teaching Methods
Fahad Saleem Al-Hafdi; Sameer Mosa AlNajdi – Education and Information Technologies, 2024
During the last few years, the popularity of chatbots has risen and grown exponentially with the increase in demand for smartphones and messaging applications. Chatbots can be utilized in education by providing information about educational content, communication, and assistance, enhancing classroom participation, and facilitating collaborative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Instructional Effectiveness, Learning Processes

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