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Showing 1 to 15 of 16 results Save | Export
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Hana Anderson; Jennifer A. Weil; Richard P. Tucker; Douglas S. Gross – Anatomical Sciences Education, 2024
The efficacy of the various pedagogies that are used in human anatomy laboratories has been extensively debated. Nevertheless, an important question remains relatively unexamined--how the learning experience in the anatomy laboratory impacts students' mastery and application of anatomical knowledge beyond the laboratory setting. In this study, the…
Descriptors: Anatomy, Science Instruction, Laboratory Experiments, COVID-19
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Butler, Robert C.; Blair, Christopher D.; Newman, Rae Ette; Batchelor, Leah L – Teaching Statistics: An International Journal for Teachers, 2023
This study compared the effectiveness of teaching a distance education statistics course using a computer-aided personalized system of instruction (CAPSI) in comparison to a distance education course that used video lectures. Data were collected between 2017 and 2022. Two-hundred and sixty-eight students were included in the sample. Results…
Descriptors: Mastery Learning, Statistics Education, Online Courses, Teaching Methods
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Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
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Morris, Patricia; Ida, Aya Kimura; Migliaccio, Todd; Tsukada, Yusuke; Baker, Dylan – Teaching Sociology, 2020
Students often identify research methods classes as one of the most difficult and intimidating classes of their academic career. The objectives of this study were twofold. The first was to ascertain whether the use of group-centered, collaborative learning would improve student mastery of material compared to traditional, lecture-based classes.…
Descriptors: Cooperative Learning, Teamwork, Lecture Method, Instructional Effectiveness
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Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
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Petrovic-Dzerdz, Maristela – International Review of Research in Open and Distributed Learning, 2019
Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful learning, but it is not a preferred learning strategy for the majority of students. The present research analyzes the application of learning gamification principles in online, open-book,…
Descriptors: Retention (Psychology), Learning Strategies, Game Based Learning, Multiple Choice Tests
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Jakobsen, Krisztina V.; McIlreavy, Megan; Marrs, Sarah – Psychology Learning and Teaching, 2014
Using a quasi-experimental design, the authors examined student performance (i.e., exam scores) in a traditional, lecture-based course (n = 43) and a team-based learning (TBL) course (n = 47). Students from James Madison University, USA--who were unaware that the two sections of the course were taught using different methods--self-selected into…
Descriptors: Quasiexperimental Design, Attendance, Academic Achievement, Tests
Shakman, Karen; Foster, Brandon; Khanani, Noman; Marcus, Jill; Cox, Josh – Education Development Center, Inc., 2018
Student-centered learning encompasses four overlapping and complementary principles (JFF, 2014): competency-based progression, personalization, flexibility in where and when learning takes place, and facilitation of key skills and dispositions such as agency and ownership. To date, few studies have attempted to quantitatively characterize…
Descriptors: Competency Based Education, Student Centered Learning, Learner Engagement, Outcomes of Education
Horn, Aaron S.; Kamata, Takehito – Midwestern Higher Education Compact, 2014
One of the iconic symbols of the collegiate experience is the graying professor pontificating behind a lectern to a massive audience of dreary-eyed students. In fact, 45 percent of faculty at four-year institutions still report "extensive lecturing" as the teaching method used in most of their courses (Hurtado et al., 2012). And yet,…
Descriptors: Teaching Methods, College Faculty, Literature Reviews, Meta Analysis
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Sherer, Renslow; Wan, Yu; Dong, Hongmei; Cooper, Brian; Morgan, Ivy; Peng, Biwen; Liu, Jun; Wang, Lin; Xu, David – Advances in Physiology Education, 2014
To modernize its stagnant, traditional curriculum and pedagogy, the Medical School of Wuhan University in China adopted (with modifications) the University of Chicago's medical curriculum model. The reform effort in basic sciences was integrating histology and physiology into one course, increasing the two subjects' connection to clinical…
Descriptors: Foreign Countries, Medical Schools, Educational Change, Teaching Methods
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Towler, Annette – Human Resource Development Quarterly, 2009
This study focuses on trainer expressiveness and trainee mastery orientation within the context of the seductive details effect. The seductive details effect refers to inclusion of "highly interesting and entertaining information that is only tangentially related to the topic" (Harp & Mayer, 1998, p. 1). One hundred thirty-two participants…
Descriptors: Goal Orientation, Recall (Psychology), Trainees, Undergraduate Students
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Rae, Andrew; Samuels, Peter – Computers & Education, 2011
The Personalised System of Instruction is a form of mastery learning which, though it has been proven to be educationally effective, has never seriously challenged the dominant lecture-tutorial teaching method in higher education and has largely fallen into disuse. An information and communications technology assisted version of the Personalised…
Descriptors: Video Technology, Higher Education, Management Systems, Mastery Learning
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Majeski, Robin; Stover, Merrily – Educational Gerontology, 2007
Online learning has enjoyed increasing popularity in gerontology. This paper presents instructional strategies grounded in Fink's (2003) theory of significant learning designed for the completely asynchronous online gerontology classroom. It links these components with the development of mastery learning goals and provides specific guidelines for…
Descriptors: Distance Education, Online Courses, Gerontology, Educational Strategies
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Lechner, David L. – Research Strategies, 2005
Interactive electronic tutorials offer flexibility in delivering library instruction; however, questions linger regarding their effectiveness compared to traditional librarian-led classroom lectures. This study examines a tutorial introducing health science students to the Cumulative Index to Nursing and Allied Health Literature database. Half the…
Descriptors: Student Research, Nursing Research, Indexes, Databases
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Hoyert, Mark Sudlow; O'Dell, Cynthia D. – Journal of Scholarship of Teaching and Learning, 2006
This study examines two interventions for altering achievement goals in an effort to enhance academic success in struggling Introductory Psychology students. The procedures involved an in-class lecture and an interactive computerized tutorial. Both procedures were successful in altering motivation. This led to changes in study activities and…
Descriptors: Intervention, Academic Achievement, College Students, Psychology
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