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Lesley Calderwood; Isabel Witteveen; Joanne Ingram; Gillian Hendry – Psychology Teaching Review, 2025
Research has shown the negative impact of statistics anxiety on subsequent academic performance. Given that statistics competence is a core component of psychology at degree level across the UK, there is a clear need to explore alternative approaches to the teaching of such courses, such as via online delivery. The current paper reports on a study…
Descriptors: Foreign Countries, Undergraduate Students, Psychology, Higher Education
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Tuba Temel; Cevdet Yilmaz – Journal of Educational Technology and Online Learning, 2025
Motivation has been studied in many contexts and is acknowledged as one of the most significant aspects of language instruction. To increase student motivation and engagement, instructional materials, methods, and techniques are crucial to the language learning and teaching process. The current study examined how the creation of digital…
Descriptors: Electronic Learning, Story Telling, Computer Mediated Communication, Second Language Learning
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Atasever, Askay Nur; Çelik, Levent; Eroglu, Yüksel – Participatory Educational Research, 2023
In this study, the mediating role of digital addiction in the relationship between academic motivation and life satisfaction was examined. The present study was quantitative in nature and correlational design was used. The data were collected through Google Forms. 191 university students selected by convenience sampling method participated in the…
Descriptors: College Students, Handheld Devices, Computer Games, Learning Motivation
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Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
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Turan, Serhat; Yaman, M. Sibel; Genc, Halil Ibrahim; Donmez, Ahmet; Herguner, Gülten; Yaman, Çetin – Turkish Online Journal of Educational Technology - TOJET, 2022
In this research, it was aimed to determine the predictive power of academic motivation and attitudes towards mobile learning on perceived learning in sports science students. 416 (197 female+219 male) sports science students were included in the research, which was conducted in accordance with the correlational survey model. In the research,…
Descriptors: Foreign Countries, Student Motivation, Student Attitudes, College Students
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Aydug, Damla; Altinpulluk, Hakan – Journal of Educational Technology and Online Learning, 2022
The aim of this study is to investigate the academic motivation levels of undergraduate students taking distance education during the pandemic in terms of various demographic and technology-related variables. The research was designed with survey model. Data of the study were collected from 170 undergraduate students. "Academic Motivation…
Descriptors: Undergraduate Students, Distance Education, COVID-19, Pandemics
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Muhammad, Muhammad – Cypriot Journal of Educational Sciences, 2020
The present research aims to investigate the implementation of project-based learning (PBL) in the ESP 21st-century education setting by using the Muvizu application that promotes students' motivation to learn English together with ICT and hadith. Hence, the researcher carried out descriptive quantitative research at the Manajemen Dakwah…
Descriptors: Learning Motivation, Student Projects, Active Learning, Second Language Learning
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Fernandez, Simon Christopher; Mammen, Kuttickattu John – Journal of Technology Education, 2020
The popularity of mobile technologies has greatly influenced people of all ages, especially adolescents. The purpose of this research was to determine the views of students, lecturers, and managers as selected stakeholders to assess the effectiveness of tablet computers in learning at a South African university. Using a mixed-methods approach,…
Descriptors: Stakeholders, Handheld Devices, Computer Uses in Education, Student Attitudes
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Firipis, Arthur; Chandrasekaran, Siva; Joordens, Matthew – Athens Journal of Education, 2020
With the increasing use of 1:1 mobile devices within the curriculum space, differentiating its use to support "learner growth" has become an important discussion amongst policy makers, researchers, educators and learners. This research study provides an insight into how learners are using their 1:1 mobile device to support their learning…
Descriptors: Individualized Instruction, Handheld Devices, Learning Processes, Curriculum Design
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Makransky, Guido; Lilleholt, Lau – Educational Technology Research and Development, 2018
Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners' emotional processes while learning. This paper explores whether…
Descriptors: Computer Simulation, Computer Uses in Education, Psychological Patterns, Emotional Response
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Kaya, Suat – Eurasian Journal of Educational Research, 2021
Purpose: Due to the COVID-19 pandemic, which restricted face to face instruction, most of the educational institutions have been obliged to continue their education through distance education without examining the conditions necessary for effective online learning. The researcher who offered more than 100 class hours of English instruction…
Descriptors: Predictor Variables, Student Participation, Online Courses, Electronic Learning
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Chen, Yen-Chun – EURASIA Journal of Mathematics, Science & Technology Education, 2017
As pupils are largely increased the opportunities to contact digital games, the effect of digital games has been broadly discussed and studied. Digital games no longer play the function of entertainment, but could assist students in more active learning and deeper and broader learning, when being applied to instruction. It is limited to learn in…
Descriptors: Educational Games, Computer Uses in Education, Computer Games, Student Motivation
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Dastjerdi, Negin Barat; Ahmed, Anjum – Australian Educational Computing, 2019
This study investigated the relationship between uses of virtual social networks, self-directed learning and critical thinking of students in developing countries, a comparative study between students at the University of Esfahan in Iran and students of Aligarh Muslim University in India, enrolled in the academic year 2017-2018. Research was…
Descriptors: Correlation, Social Networks, Web 2.0 Technologies, Computer Use
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Makransky, Guido; Mayer, Richard; Nøremølle, Anne; Cordoba, Ainara Lopez; Wandall, Jakob; Bonde, Mads – Educational Technology Research and Development, 2020
There is great potential in making assessment and learning complementary. In this study, we investigated the feasibility of developing a desktop virtual reality (VR) laboratory simulation on the topic of genetics, with integrated assessment using multiple choice questions based on item response theory (IRT) and feedback based on the cognitive…
Descriptors: Student Evaluation, Feedback (Response), Computer Simulation, Computer Uses in Education
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Duarte, António; Barros, Alexandra – Australian Educational Computing, 2018
The objective of this study, in the Student Approaches to Learning (SAL) perspective, was to test a computer-assisted intervention that seeks to promote awareness and self-regulation of learning strategies, aiming at improving the quality of learning. The intervention involved the use, by a sample of higher education students, of purposely…
Descriptors: Computer Uses in Education, Intervention, Learning Strategies, College Students
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