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Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
Fadde, Peter; Sullivan, Patricia – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2013
This study investigates the use of interactive video in teacher education as a way of laying the cognitive groundwork for developing teacher self-reflection. Two interactive video approaches were designed to help early preservice teachers (novices) align what they observed in classroom teaching videos of other preservice teachers with what…
Descriptors: Teacher Education, Reflection, Interactive Video, Preservice Teachers
Raddon, Mary-Beth; Raby, Rebecca; Sharpe, Erin – International Journal of Teaching and Learning in Higher Education, 2009
Challenged by some of the inherent difficulties in teaching qualitative data analysis, three instructors created an interactive digital learning object entitled "Sleuthing the Layered Text: Investigating Coding." In this paper we assess the effectiveness of that learning object as a tool for teaching qualitative coding. On the face of it, learning…
Descriptors: Qualitative Research, Data Analysis, Coding, Teaching Methods

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