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Al-Shammari, Abbas H.; Sahiouni, Ahmad Ali – Education and Information Technologies, 2023
This research investigated the consequence of textual enhancement and input processing on developing EFL university learners' linguistic development. It aimed to examine the extent to which these two techniques are useful for learning and teaching the passive voice. A total of 60 in the non-credit remedial foundation course (090) students were…
Descriptors: Linguistic Input, Comparative Analysis, Teaching Methods, English (Second Language)
FX. Risang Baskara; Anindita Dewangga Puri; Concilianus Laos Mbato – Language Teaching Research Quarterly, 2024
The rapid advancement of Artificial intelligence (AI) technologies has made new opportunities available in language education. This qualitative study investigates using generative AI tools by university English as a Foreign Language (EFL) students to create podcasts for language learning. The research was based on 80 undergraduate students who…
Descriptors: Audio Equipment, Teaching Methods, English (Second Language), Undergraduate Students
Montri Tangpijaikul – LEARN Journal: Language Education and Acquisition Research Network, 2025
Despite the significant impact of the lexical approach for vocabulary learning, its classroom implementation has not been uniform. While related activities share the common Observe-Hypothesize-Experiment (OHE) elements, practitioners and researchers do not highlight how language input from the observing stage is turned into output and at what…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
Praweerata Sukrutrit – LEARN Journal: Language Education and Acquisition Research Network, 2025
This research investigates the enhancement of English public speaking skills among Thai EFL (English as a Foreign Language) students through imitating TED Talks videos. By applying Vygotsky's Zone of Proximal Development (ZPD) and Krashen's Input Hypothesis, the study integrates authentic materials for effective learning. A mixed methods approach,…
Descriptors: Speeches, English (Second Language), Second Language Learning, Second Language Instruction
Chaudhry, Iffat Sabir; Sarwary, Sayed Ahmad M.; El Refae, Ghaleb A.; Chabchoub, Habib – Cogent Education, 2023
Artificial intelligence-based tools are rapidly revolutionizing the field of higher education, yet to be explored in terms of their impact on existing higher education institutions' (HEIs) practices adopted for continuous learning improvement, given the sparsity of the literature and empirical experiments in undergraduate degree programs. After…
Descriptors: Case Studies, Artificial Intelligence, Outcomes of Education, Instructional Effectiveness
Roslim, Norwati; Azizul, Aini Faridah; Nimehchisalem, Vahid; Tew Abdullah, Muhammad Hakimi – Asian Journal of University Education, 2021
The increasing importance of using movies to enhance second language teaching and learning has been addressed by researchers and educators. A few scholarly studies have effortlessly put forward significant findings on using movies in the area of theoretical bases, pedagogical aspects and learners' perspectives. However, more studies need to be…
Descriptors: Films, English (Second Language), Second Language Learning, Second Language Instruction
Duong, Phuong-Thao; Montero Perez, Maribel; Desmet, Piet; Peters, Elke – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2021
This paper reports on a quasi-experimental study that explored the differential effects of input- and output-based tasks on L2 vocabulary learning. The study adopted a pretest-posttest within-participants design, with sixty Vietnamese EFL university students. Participants in the experimental group completed four input and four output tasks in an…
Descriptors: Vocabulary Development, Linguistic Input, Recall (Psychology), Comparative Analysis
Calvo-Ferrer, José Ramón – International Journal of Game-Based Learning, 2021
The frequency of word exposure in teaching materials, along with corrective feedback, has often been identified as a powerful variable in the learning of vocabulary in a foreign language. The effect of the number of times an action is presented as accurate in digital game-based language learning scenarios (i.e., knowledge of correct response [KCR]…
Descriptors: Feedback (Response), Error Correction, Computer Games, Video Games
Alhabbash, Maha; Alsheikh, Negmeldin; Al Mohammedi, Najah – Journal of Language and Linguistic Studies, 2021
The purpose of this mixed-method study was two-fold. The first purpose was to investigate the role of using culturally-based materials on contributing to the advancement of oral communication of five EFL Arab college students through a six-week program. The second purpose was to explore the college students' views and experiences of using…
Descriptors: Affordances, Culturally Relevant Education, Instructional Materials, Instructional Effectiveness
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong; Todd, Andrew G. – Journal of Educational Computing Research, 2021
Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Timpe-Laughlin, Veronika; Sydorenko, Tetyana; Daurio, Phoebe – Computer Assisted Language Learning, 2022
Often, second/foreign (L2) language learners receive little opportunity to interact orally in the target language. Interactive, conversation-based spoken dialog systems (SDSs) that use automated speech recognition and natural language processing have the potential to address this need by engaging learners in meaningful, goal-oriented speaking…
Descriptors: Second Language Learning, Second Language Instruction, Oral Language, Dialogs (Language)
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling – Computer Assisted Language Learning, 2020
One of the more rapidly advancing subfields of second language acquisition research is Digital-game based language learning (DGBLL) and many studies have found that Commercial off-the-shelf (COTS) games can have a positive effect on vocabulary acquisition. COTS games are specifically made for entertainment purposes, while serious games, which…
Descriptors: Educational Games, Computer Games, Game Based Learning, Simulated Environment
Mehdiyev, Esmira – Journal of Language and Linguistic Studies, 2020
The purpose of this study is to reveal the opinions of the Sivas Cumhuriyet University students, majoring at English Language Teaching Department in the 2017-2018 academic year, about the autonomous learning process to acquire English speaking proficiency. This study, which aims to reveal the sources that affect the students' autonomous learning…
Descriptors: English (Second Language), Student Attitudes, Independent Study, Personal Autonomy
Le-Thi, Duyen; Dörnyei, Zoltán; Pellicer-Sánchez, Ana – Language Teaching Research, 2022
The present study employed a mixed methods quasi-experimental design to investigate the effectiveness of applying motivational strategies and mental imagery (i.e. visionary techniques) to facilitate second language (L2) vocabulary learning. Four treatment sessions were integrated into a six-week language course offered to 150 intermediate students…
Descriptors: Instructional Effectiveness, Vocabulary Development, Phrase Structure, Teaching Methods
Aldukhayel, Dukhayel – Computer Assisted Language Learning, 2021
The purpose of this study is to examine the perceptions of EFL learners and teachers toward vlogs as a source of aural input for L2 listening practice inside and outside of classroom. A total of 389 EFL university students drawn from 29 listening/speaking classes and their teachers participated in this study. After four weeks of exploiting vlogs…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Student Attitudes