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Showing 1 to 15 of 41 results Save | Export
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Joelyn de Lima – ProQuest LLC, 2021
Context is the background or the settings of an event or idea. It is only when events or ideas are considered within the context in which they occur that they can be fully understood. In education, the application of knowledge communicated in one context to a different one is a central feature of learning. However, knowledge transfer can be…
Descriptors: Biology, Science Instruction, Evolution, Context Effect
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Lee, Yuan-Hsuan – Journal of Computer Assisted Learning, 2022
Background: Processing and comprehending information from multiple sources have been a primary means of learning and are essential 21st-century skills to construct knowledge for a deeper understanding. Objectives This study examined students' individual differences in search strategies and internet epistemic beliefs as well as the effect of…
Descriptors: Reading Comprehension, Search Strategies, Online Searching, Internet
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Yang, Hui-Yu – International Journal of Mobile and Blended Learning, 2022
The present study was to explore whether dynamic visualizations enriched with visuospatial cues can optimize learners' cognitive processing of mechanical systems. The animated conditions and cueing patterns were the independent variables with an attempt to investigate their impacts on retention and transfer tests. Either dynamic or static…
Descriptors: Visualization, Visual Stimuli, Spatial Ability, Cues
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Miller-Cotto, Dana; Auxter, Abbey E. – Educational Psychology, 2021
Faded worked examples have been used to promote problem solving performance, such as mathematics performance in many laboratory studies and short-term classroom studies. However, few studies have examined the ways educators may use fading in their own classroom on more accessible platforms that do not require programming experience. Further, few…
Descriptors: Undergraduate Students, College Mathematics, Algebra, Homework
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Arslan-Ari, Ismahan; Crooks, Steven M.; Ari, Fatih – Journal of Science Education and Technology, 2020
This study explored the effects of prior knowledge and cueing on the learning (retention, transfer, and matching) and mental effort of learners who studied an instructional animation with accompanying narration about photosynthesis. A 4 × 2 between-subjects factorial design with four levels of cueing (no cueing, label cueing, picture cueing, and…
Descriptors: Cues, Animation, Prior Learning, Retention (Psychology)
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Yu-Chin, Chiu – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Recent context-control learning studies have shown that switch costs are reduced in a particular context predicting a high probability of switching as compared to another context predicting a low probability of switching. These context-specific switch probability effects suggest that control of task sets, through experience, can become associated…
Descriptors: Learning Processes, Prior Learning, Task Analysis, Cognitive Ability
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Rutamornchai, Nuttapong; Tepsuriwong, Saowaluck – LEARN Journal: Language Education and Acquisition Research Network, 2022
EFL learners commonly infer word meanings while reading. However, previous research suggested that a large number of lexical inferencing attempts were far from success (Nylander, 2014; Qian, 2005). This study aims to examine possible factors of failure in lexical inferencing, with strategy use as a main focus. Eight participants were asked to read…
Descriptors: Inferences, Second Language Learning, Second Language Instruction, English (Second Language)
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Preradovic, Nives Mikelic; Lauc, Tomislava; Panev, Ida – Issues in Educational Research, 2020
The aim of this study is to investigate the impact of interactive and demonstration (non-interactive) video tutorials for software training on the effectiveness of procedural learning and student satisfaction. An analysis of signalling made by instructional designers was carried out to develop high-quality instructional video materials. These…
Descriptors: Interactive Video, Demonstrations (Educational), Instructional Films, Student Satisfaction
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Francis, Andrea P.; Wieth, Mareike B.; Zabel, Kevin L.; Carr, Thomas H. – Psychology Learning and Teaching, 2020
This quasi-experimental study investigated the role of prior psychology knowledge and in-class retrieval activity in the testing effect. Undergraduate introductory psychology students (N = 53) from two classes at a small liberal arts college practiced retrieving information in class with multiple-choice quizzing and concept mapping. Prior…
Descriptors: Prior Learning, Psychology, Testing, Undergraduate Students
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Adiredja, Aditya P. – International Journal of Mathematical Education in Science and Technology, 2021
A few case studies have suggested students' struggles with the "temporal order" of epsilon and delta in the formal limit definition. This study problematizes this hypothesis by exploring students' claims in different contexts and uncovering productive resources from students to make sense of the critical relationship between epsilon and…
Descriptors: Mathematics Instruction, Teaching Methods, Difficulty Level, Generalization
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Emerson, Andrew; Rodríguez, Fernando J.; Mott, Bradford; Smith, Andy; Min, Wookhee; Boyer, Kristy Elizabeth; Smith, Cody; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2019
Recent years have seen a growing interest in block-based programming environments for computer science education. While these environments hold significant potential for novice programmers, they lack the adaptive support necessary to accommodate students exhibiting a wide range of initial capabilities and dispositions toward computing. A promising…
Descriptors: Programming, Computer Science Education, Feedback (Response), Prediction
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Arslan-Ari, I. – Journal of Computer Assisted Learning, 2018
The purpose of this study was to investigate the effects of cueing and prior knowledge on learning and mental effort of students studying an animation with narration. This study employed a 2 (no cueing vs. visual cueing) × 2 (low vs. high prior knowledge) between-subjects factorial design. The results revealed a significant interaction effect…
Descriptors: Animation, Prior Learning, Prompting, Learning
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Lohr, Kathy D.; Haley, Karen J. – Adult Learning, 2018
Adult learners are taking advantage of the availability and convenience of online education. Mature learners in online higher education classrooms bring a wealth of experience filtered through cultural, generational, and socioeconomical differences. The purpose of this research was to explore community building in an online graduate course by…
Descriptors: Cues, Online Courses, Graduate Students, Adult Learning
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Yang, Hui-Yu – Journal of Research on Technology in Education, 2021
The present empirical study investigated whether progressive visuospatial cues presented in a self-regulatory mode could assist learners in comprehending the operation of a mechanical system. In the present study, the interactivity and cueing were the independent variables in terms of investigating their effectiveness on retention and transfer…
Descriptors: Cues, Visual Stimuli, Comprehension, Retention (Psychology)
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