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Lauren L. Underwood; Christopher J. Byrd; Nichole C. Anderson – NACTA Journal, 2025
Gaining adequate on-farm experience can be difficult for students due to limited resources, time, and strict biosecurity protocols. This study assessed university student perceptions of the usability of a virtual reality (VR) farm tour focused on swine or dairy farming. Seventy-one participants experienced a VR farm tour. After completing the…
Descriptors: Student Experience, Computer Simulation, Agricultural Education, Student Attitudes
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A. Watson; B. M. Kennedy; J. Davidson; E. Brogt; A. Jolley – Journal of Geoscience Education, 2024
Geological skills such as interpreting outcrops are often taught during fieldwork. However, recent advancements in digital technologies and the demand for more inclusive and accessible learning has provided an opportunity to teach these skills in virtual field trips (VFT). The Iceland VFT was developed to teach students about volcanic features and…
Descriptors: Geology, Physical Geography, Field Trips, Computer Simulation
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Jiangjie Chen; Xin Sun; Wei Wei; Jue Bai – SAGE Open, 2025
In recent years, supported by digital technology, virtual reality (VR) has brought about a paradigm shift in education. Students can experience the interactivity and immersive learning offered by VR technology in virtual worlds. This study applies virtual reality as a new instructional mode in field trip courses and explores the factors…
Descriptors: Student Attitudes, Intention, Art Education, Field Trips
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Taemin Ha – Journal of Physical Education, Recreation & Dance, 2025
This article explores the integration of extended reality (XR) in physical education teacher education (PETE) by defining XR and its key characteristics, proposing practical applications for teacher training, and presenting a vision for advancing XR development and implementation in the field. While XR technologies may still be unfamiliar to many…
Descriptors: Physical Education Teachers, Preservice Teacher Education, Computer Simulation, Technology Uses in Education
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Rachel Jumper; Lisa Mize; Flóra Faragó; Jennifer Cantu – Journal of Family and Consumer Sciences, 2025
This paper explores how a fully online program at a primarily residential university developed an experiential learning field trip to align with university and department strategic plan goals. The development, organization, and assessment of the field trip experience is discussed in detail. In addition, data were collected from student and faculty…
Descriptors: Online Courses, Experiential Learning, Strategic Planning, Departments
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Er Türküresin, Hafize; Sevi, Esra – International Journal of Progressive Education, 2022
This research aims to determine the views of preservice social studies teachers regarding the use of virtual tours during the pandemic period. The study was carried out with the phenomenology design, one of the qualitative research designs. 20 preservice Social Studies teachers studying at Kutahya Dumlupinar University participated in the study in…
Descriptors: Preservice Teachers, Social Studies, Tourism, Field Trips
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Kylie Harlan; Courtney Meyers; Laura M. Fischer; Lindsay Kennedy – Journal of Agricultural Education, 2025
Over the past three decades, virtual tours have been used in many contexts. In educational settings, virtual tours have been used to replace on-site field trips, which can be difficult to execute due to a variety of logistical concerns. While virtual tours are widely used, there is limited research pertaining to their use in food and agricultural…
Descriptors: Agricultural Education, Agriculture Teachers, Agricultural Colleges, Teacher Attitudes
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Zhao, Jiayan; Wallgrün, Jan Oliver; Sajjadi, Pejman; LaFemina, Peter; Lim, Kenneth Y. T.; Springer, Jan P.; Klippel, Alexander – Journal of Educational Computing Research, 2022
Virtual and immersive virtual reality, VR and iVR, provide flexible and engaging learning opportunities, such as virtual field trips (VFTs). Despite its growing popularity for education, understanding how iVR compared to non-immersive media influences learning is still challenged by mixed empirical results and a lack of longitudinal research. This…
Descriptors: Computer Simulation, Field Trips, Undergraduate Students, Student Experience
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Ruberto, Thomas; Mead, Chris; Anbar, Ariel D.; Semken, Steven – Journal of Geoscience Education, 2023
Field learning is fundamental in geoscience, but cost, accessibility, and other constraints limit equal access to these experiences. As technological advances afford ever more immersive and student-centered virtual field experiences, they are likely to have a growing role across geoscience education. They also serve as an important tool for…
Descriptors: Comparative Analysis, Field Trips, Electronic Learning, In Person Learning
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Tim T. Favier; Veronique A. J. M. Schutjens – Journal of Geography in Higher Education, 2025
Recent advancements in geospatial technologies enable geography students to explore outdoor phenomena independently, without teacher guidance. Several authors argue that smartphone apps can effectively replace the teacher in excursions, addressing challenges such as teachers' limited availability. However, empirical research comparing the actual…
Descriptors: Geography Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
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Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
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Saha, Sriparna; Tapuke, Sylvia; Kennedy, Ben; Tolbert, Sara; Tapuke, Kelvin; Macfarlane, Angus; Hersey, Shelley; Leonard, Graham; Tupe, Rita; Ngaropo, Pouroto; Milroy, Kiharoa; Smith, Bubs – Journal of Geoscience Education, 2023
Bicultural research is important for disaster education in Aotearoa NZ. Historically, deficit-based perspectives of Western Science underrepresent Maori knowledge. However, culturally grounded research partnerships have potential to revitalize engagement with Maori by braiding Indigenous Science and Western Science narratives to improve our…
Descriptors: Place Based Education, Computer Simulation, Field Trips, Physical Geography
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Schott, Christian; Marshall, Stephen – Australasian Journal of Educational Technology, 2021
Virtual reality technology has made significant advances and is now widely recognised for its potential to provide fully immersive experiences that have relevance to many aspects of life, including education. This paper explores the effectiveness of VR technology for situated experiential education by adopting a user experience (UX) theoretical…
Descriptors: Computer Simulation, Experiential Learning, Field Trips, Technology Uses in Education
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Grosser, Paula Farina; Xia, Zhongxin; Alt, Jannik; Rüppel, Uwe; Schmalz, Britta – Education and Information Technologies, 2023
With the start of the COVID-19 pandemic and the resulting contact restrictions, conducting field trips to hydrological research basins became close to impossible. Hydrological field knowledge is an essential part of hydrological education and research. In order to impart this knowledge to students of hydrological engineering subjects in times or…
Descriptors: COVID-19, Pandemics, Earth Science, Research
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Ruben Aleman; Karen Vaughan; Kyle Summerfield; Janel Seeley – Natural Sciences Education, 2023
As the use of online education increases, technologies to improve the quality of learning have been improving alongside it. One method of information dissemination is virtual learning environments (VLE), in which educators can tailor digital lessons according to their subject and the needs of their students. For soil science, and field-based…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Educational Environment
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