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Emily Howell; Koti Hubbard; Sandra Linder; Stephanie Madison; Joseph Ryan; William C. Bridges – Journal of Applied Research in Higher Education, 2024
Purpose: This study investigates the following research question: What pedagogical strategies are necessary for the success of HyFlex course design? The findings to this question are based in new media literacies and help to further pedagogy in an emerging HyFlex model while also grounding in needed theorization. Design/methodology/approach: This…
Descriptors: Graduate Students, Graduate Study, Blended Learning, Computer Assisted Instruction
Popov, V.; van Leeuwen, A.; Buis, S. C. A. – Journal of Computer Assisted Learning, 2017
Do the simultaneous alignment of student activities (temporal synchronicity) and students successively building on each other's reasoning (transactivity) predict the quality of collaborative learning products? To address this question, we used a mixed-method approach to study 74 first-year university students who were randomly assigned to work in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Mixed Methods Research, College Freshmen
Yeom, Soonja; Choi-Lundberg, Derek L.; Fluck, Andrew Edward; Sale, Arthur – Interactive Technology and Smart Education, 2017
Purpose: This study aims to evaluate factors influencing undergraduate students' acceptance of a computer-aided learning resource using the Phantom Omni haptic stylus to enable rotation, touch and kinaesthetic feedback and display of names of three-dimensional (3D) human anatomical structures on a visual display. Design/methodology/approach: The…
Descriptors: Undergraduate Students, Tactual Perception, Computer Assisted Instruction, Anatomy
Yang, Nan; Ghislandi, Patrizia; Dellantonio, Sara – Educational Technology Research and Development, 2018
Quality teaching in large classes is generally challenging to achieve. In large classes, there are fewer possibilities for students to interact with the teacher and with each other; the motivation to study decreases as does the possibility for receiving feedback during the learning process. This can result, among other things, in reduced…
Descriptors: Large Group Instruction, Teacher Effectiveness, Undergraduate Students, Mixed Methods Research
Sobocan, M.; Klemenc-Ketis, Z. – Journal of Computer Assisted Learning, 2017
An increasing number of virtual patients (VPs) are being used in the classroom, which raises questions about how to implement VPs to improve students' satisfaction and enhance their learning. This study developed and validated a scale that measures acceptability and attitudes of medical students towards the use of the VP education tool in the…
Descriptors: Medical Students, Virtual Classrooms, Patients, Student Attitudes
Tafazoli, Dara; Gómez Parra, Mª Elena; Huertas Abril, Cristina A. – Teaching English with Technology, 2018
The purpose of this study was to compare the attitude of Iranian and non-Iranian English language students' attitudes towards Computer-Assisted Language Learning (CALL). Furthermore, the relations of gender, education level, and age to their attitude are investigated. A convergent mixed methods design was used for analyzing both quantitative and…
Descriptors: Cross Cultural Studies, Student Attitudes, Computer Assisted Instruction, Computer Attitudes
Li, Zihao – International Association for Development of the Information Society, 2017
Mobile learning (m-learning) challenges the traditional definition of teaching and learning. M-learning concept is gaining popularity because it enables learning across multiple contexts and disciplines by using portable mobile devices. In recent years, it has attracted increasing attention at the tertiary level as some institutions adopt Bring…
Descriptors: Theater Arts, Teaching Methods, Undergraduate Students, Foreign Countries
Gyamfi, George; Sukseemuang, Panida – Turkish Online Journal of Distance Education, 2018
This study investigated EFL learners' satisfaction with the asynchronous online learning program Tell Me More (TMM). 340 EFL learners' satisfaction with the TMM program was surveyed. In addition, a semi-structured focus group interview was conducted with 10 of the participants to gain in-depth insight into their satisfaction. The findings showed…
Descriptors: English (Second Language), Second Language Learning, Electronic Learning, Online Courses
Ahmadi, Alireza; Sahragard, Rahman; Babaie Shalmani, Hamed – Computer Assisted Language Learning, 2017
The present study aimed to examine whether agent-based instruction would privilege English as a Foreign Language (EFL) learners any better than mainstream approaches (e.g. analogical reasoning, guessing from context, image formation, semantic analysis, etc.) when it comes to the teaching of English idioms. It also sought to explore whether…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Figurative Language
Yamazaki, Kasumi – ReCALL, 2018
This study investigates an instantiation of a 3D virtual world-based Japanese learning curriculum within the context of a Japanese as a foreign language (JFL) classroom. Through a mixed-method case study approach, participants' natural acquisition of Japanese in a 3D virtual environment was examined. In the present study, four sources of data from…
Descriptors: Computer Assisted Instruction, Second Language Learning, Computer Simulation, Qualitative Research
Hlas, Anne Cummings; Conroy, Kelly; Hildebrandt, Susan A. – CALICO Journal, 2017
The student teaching semester affords teacher candidates the chance to apply what they have learned during their teacher preparation coursework. Therefore, it can be a prime opportunity for student teachers to use technology for their own language learning and to implement computer assisted language learning (CALL) in their instruction. This study…
Descriptors: Educational Technology, Technology Uses in Education, Computer Assisted Instruction, Second Language Instruction
Impact of CALL In-House Professional Development Training on Teachers' Pedagogy: An Evaluative Study
Sulaimani, Amjjad Osama; Sarhandi, Pir Suhail Ahmed; Buledi, Majid Hussain – Cogent Education, 2017
This study examines the impact of computer-assisted language learning (CALL) in-house professional development trainings based on Technological Pedagogical Content Knowledge in-Action (TPACK-In-Action) model on female teachers' pedagogy at a Saudi Arabian university. Data were collected using survey questionnaires to gather participants'…
Descriptors: Faculty Development, Foreign Countries, Teaching Methods, Computer Assisted Instruction
Cotos, Elena; Link, Stephanie; Huffman, Sarah – Language Learning & Technology, 2017
To better understand the promising effects of data-driven learning (DDL) on language learning processes and outcomes, this study explored DDL learning events enabled by the Research Writing Tutor (RWT), a web-based platform containing an English language corpus annotated to enhance rhetorical input, a concordancer that was searchable for…
Descriptors: Data, Computer Assisted Instruction, Mixed Methods Research, Graduate Students
Zengin, Yilmaz; Tatar, Enver – International Journal of Mathematical Education in Science and Technology, 2015
The purpose of this study was to determine the effects of dynamic mathematics software on the achievement of pre-service mathematics teachers in the topic of polar coordinates and to solicit their opinions about computer-assisted instruction. The study was conducted for 11 weeks with 33 pre-service teachers in the Department of Mathematics…
Descriptors: Foreign Countries, Mathematics Instruction, Teaching Methods, Educational Technology
Yamazaki, Kasumi – ProQuest LLC, 2015
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments. While there has recently been an increase in the number of exploratory studies involving learning experiences of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Japanese, Computer Games

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