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Ali Soyoof; Barry Lee Reynolds; Rustam Shadiev; Boris Vazquez-Calvo – Computer Assisted Language Learning, 2024
While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplinary educational affordance of serious game play is significant, as it might provide game designers and teachers with insight into…
Descriptors: Computer Assisted Instruction, Computer Games, Second Language Learning, Second Language Instruction
Whyte, Shona; Edmonds, Amanda; Palasis, Katerina; Gerbier, Emilie – Research-publishing.net, 2022
Language researchers and teachers have long been interested in the timing of learning, and the distributed practice effect, whereby greater inter-session intervals result in longer retention, is well-known (Kim & Webb, 2022). Many L2 studies have focused on the intentional learning of lexis (Edmonds, Gerbier, Palasis, & Whyte, 2021),…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Learning Processes
Durongbhandhu, Nunpaporn; Suwanasilp, Danuchawat – English Language Teaching, 2021
Vocabulary is an essential factor in English language learning. The competency in vocabulary acquisition enables learners to develop their language skills, especially, reading skill. Presently, with the advent of technology, teaching media with visual aid is used worldwide for media-assisted language learning. The study aimed to develop, implement…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Sato, Takeshi; Ogura, Masa'aki; Aota, Shoma; Burden, Tyler – Research-publishing.net, 2018
This study examines the effectiveness of an automated translation chatbot used in online interactions which consequently could enhance second/foreign language (L2) competence. Based on the sociocultural perspectives of learning, such as communication to recognize the difference from others and to be involved in sense-making processes, this study…
Descriptors: Automation, Computer Mediated Communication, Educational Technology, Computer Assisted Instruction
Yamazaki, Kasumi – ReCALL, 2018
This study investigates an instantiation of a 3D virtual world-based Japanese learning curriculum within the context of a Japanese as a foreign language (JFL) classroom. Through a mixed-method case study approach, participants' natural acquisition of Japanese in a 3D virtual environment was examined. In the present study, four sources of data from…
Descriptors: Computer Assisted Instruction, Second Language Learning, Computer Simulation, Qualitative Research
Kiliçkaya, Ferit – Online Submission, 2017
Hyperglossing -textual and/or pictorial representations of lexical items is found to be aiding the development of decoding, and narrow reading is a useful strategy for L2 reading pedagogy. Although the research on glossing provides mixed findings regarding the benefits, it is also acknowledged that glossing improves especially incidental…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Vocabulary Development
Yamazaki, Kasumi – ProQuest LLC, 2015
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments. While there has recently been an increase in the number of exploratory studies involving learning experiences of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Japanese, Computer Games
Mohsen, Mohammed Ali – Journal of Educational Computing Research, 2016
One of the main issues in language learning is to find ways to enable learners to interact with the language input in an involved task. Given that computer-based simulation allows learners to interact with visual modes, this article examines how the interaction of students with an online video simulation affects their second language video…
Descriptors: Computer Simulation, Computer Assisted Instruction, English (Second Language), Second Language Instruction
Lin, Lu-Fang – Educational Media International, 2010
This study investigates first whether news video in a computer-assisted language learning (CALL) program can foster second language (L2) comprehension and incidental acquisition of adjectives, nouns, and verbs. Second, this study examines the relationship between the participants' vocabulary acquisition and their video comprehension. The…
Descriptors: Verbs, Nouns, Teaching Methods, Vocabulary Development
Kabilan, Muhammad Kamarul; Ahmad, Norlida; Abidin, Mohamad Jafre Zainol – Internet and Higher Education, 2010
Facebook (FB) is currently considered as the most popular platform for online social networking among university students. The purpose of this study is to investigate if university students consider FB as a useful and meaningful learning environment that could support, enhance and/or strengthen their learning of the English language. A survey was…
Descriptors: Foreign Countries, Undergraduate Students, Computer Assisted Instruction, Learning Experience
Christensen, Elizabeth; Merrill, Paul; Yanchar, Stephen – Computer Assisted Language Learning, 2007
This research study compares the impact of a computer-based diglot reader with that of a sophisticated, computer-based, drill and practice program on second language acquisition. The affective benefits as well as depth and breadth of vocabulary development were examined. The diglot method, originally conceived by Burling, introduces second…
Descriptors: Vocabulary Development, Computer Assisted Instruction, Second Language Learning, Comparative Analysis