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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Klára Rybenská – International Association for Development of the Information Society, 2025
This paper explores the fundamental possibilities of employing mobile technologies for 3D scanning in primary, secondary, and tertiary history education. Students can use the Luma AI tool to create 3D models of historical artefacts, thereby gaining a deeper understanding of cultural heritage through immersive and interactive engagement. The…
Descriptors: History Instruction, Handheld Devices, Elementary Secondary Education, Higher Education
Claudio M. Radaelli – Teaching Public Administration, 2025
How can science have more impact on policy decisions? The P-Cube Project has approached this question by creating five pedagogical computer games based on missions given to a policy entrepreneur (the player) advocating for science-informed policy decisions. The player explores simplified strategies for policy change rooted in a small number of…
Descriptors: Computer Games, Computer Uses in Education, Policy Formation, Graduate Students
Jorden Smith – Teaching English with Technology, 2025
UNESCO (2023) has called for educators to use pedagogical approaches that prioritize human agency and a responsible interaction between humans and generative artificial intelligence (GenAI). The present study, therefore, sought to design and implement an innovative 5-stage GenAI-based project with Sports Science English for Specific Purposes (ESP)…
Descriptors: English for Special Purposes, Critical Thinking, Thinking Skills, Vocabulary
Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
Topouzova, Lilia – Journal of Visual Literacy, 2021
In my university classroom teaching, I draw on my interdisciplinary background as both a humanistic scholar and a documentary filmmaker, presenting an approach to learning that integrates scholarship with a digital storytelling practicum. Questions that scrutinize the relationship between written and visual discourses, the possibilities and limits…
Descriptors: Story Telling, Computer Uses in Education, College Instruction, Ethics
Rodríguez-Peñarroja, Manuel – Teaching English with Technology, 2022
ESP courses have been considered as crucial for the academic training of future professionals in different areas of knowledge. Their broad spectrum mainly includes the mastery of a foreign language, the learning of specific terminology, and the development of skills related to students' career needs. Recent research has examined the implementation…
Descriptors: Active Learning, Student Projects, Task Analysis, English for Special Purposes
Carattini, Stefano; Fenichel, Eli P.; Gordan, Alexander; Gourley, Patrick – Journal of Economic Education, 2020
"Cap and trade" is one of the most innovative policy options developed by environmental economists. By placing a cap on a social bad and allowing firms to buy and sell the right to generate it, policymakers combine government intervention with market-based incentives to improve welfare and internalize the externality. Such programs…
Descriptors: Economics Education, Conservation (Environment), Class Activities, Educational Games
Erasmos Charamba, Editor; Shalom Nokuthula Ndhlovana, Editor – IGI Global, 2025
Improving academic performance and achievement requires educational systems to adopt inclusive learning practices that recognize and accommodate the diverse needs of all students. Inclusive education emphasizes equitable access to learning opportunities, tailored instructional methods, and supportive environments that value each learner's…
Descriptors: Academic Achievement, Inclusion, Active Learning, Game Based Learning
Krista Larue Keeley, Editor – IGI Global, 2025
Vocational and regional education systems undergo significant transformations through the integration of innovative approaches designed to meet the demands of local economies and global labor markets. Emphasizing practical skills, industry partnerships, and technology-driven learning, these new models focus on preparing students for real-world…
Descriptors: Educational Innovation, Career and Technical Education, School Business Relationship, School Community Relationship
Sanmee, Wichian; Ruangsan, Niraj; Kaewketpong, Prapas – Online Submission, 2021
The research aims to study the development of online instructional activities) for creative internet use of the tertiary students (OIA) in Mahachulalongkornrajavidyalaya University, Khon Kaen Campus (MCUKK), Thailand. The objective of this study, therefore, is to examine the OIA that researchers have built to use with 30 undergraduate students,…
Descriptors: Learning Activities, Internet, Computer Use, Creativity
Gregorc, Jera; Resnik, Alenka Humar – European Journal of Educational Research, 2022
The purpose of this paper is to determine the relevance of turning the camera on or off during distance learning as an argument for active or passive student participation. Seventy-five (75) students participated in the study and were divided into five groups (1-5) according to teaching method (i.e., synchronous instruction online with camera (1)…
Descriptors: Computer Uses in Education, Video Technology, Photography, Distance Education
Williams, Neil A. – Journal of Chemical Education, 2022
Across the United Kingdom Higher Education system, the percentage of white students attaining a first or upper second-class degree exceeds the that of Black Asian Minority Ethnic (BAME) students. This is known as the BAME degree awarding gap. Awarding gaps are also seen at the module level. The BAME module awarding gap is defined as the difference…
Descriptors: College Science, Inclusion, Achievement Gap, Chemistry
Mayhew, Emma – Journal of Political Science Education, 2019
New cohorts of students expect universities to meaningfully incorporate the use of technology-enhanced learning within their provision and they respond particularly well to an active approach to learning. One response has been for colleagues to make use of audience-response systems. The existing literature suggests that the use of these platforms…
Descriptors: Political Science, Audience Response Systems, College Instruction, Computer Uses in Education

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