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Wilk Oliveira; Pasqueline Dantas Scaico; Juho Hamari; Zhaoxing Li; Lei Shi – Journal of Computer Assisted Learning, 2025
Background: Gamification has been used in recent years to enhance the student experience in educational environments and to help students achieve an optimal experience. However, there is limited empirical evidence of the effects of gamification on specific psychological experiences, such as the students' flow experience, which is a highly…
Descriptors: Gamification, Learning Management Systems, Game Based Learning, Student Experience
Maarten Sluijs; Uwe Matzat – Journal of Computer Assisted Learning, 2024
Background: Technological innovations such as Learning Management Systems (LMS) are becoming more and more prevalent in the learning environments of students. Distilling and acting on knowledge gathered from these systems, the field known as learning analytics, allows educators to hone their craft and support students more effectively by providing…
Descriptors: Time Management, Learning Analytics, Learning Management Systems, Predictive Measurement
Jewoong Moon; Sheunghyun Yeo; Seyyed Kazem Banihashem; Omid Noroozi – Journal of Computer Assisted Learning, 2024
Background: Traditionally, understanding students' learning dynamics, collaboration, emotions, and their impact on performance has posed challenges in formative assessment. The complexity of monitoring and assessing these factors have often limited the depth and breadth of insights. Objectives: This study aims to explore the potential of…
Descriptors: Formative Evaluation, Nonverbal Communication, Outcomes of Education, Learning Analytics
Ifenthaler, Dirk; Schumacher, Clara; Kuzilek, Jakub – Journal of Computer Assisted Learning, 2023
Background: Formative assessments are vital for supporting learning and performance but are also considered to increase the workload of teachers. As self-assessments in higher education are increasingly facilitated via digital learning environments allowing to offer direct feedback and tracking students' digital learning behaviour these…
Descriptors: Self Evaluation (Individuals), Economics Education, Business Administration Education, Faculty Workload
Alam, Md. I.; Malone, Lauren; Nadolny, Larysa; Brown, Michael; Cervato, Cinzia – Journal of Computer Assisted Learning, 2023
Background: The substantial growth in gamification research has connected gamified learning to enhanced engagement, improved performance, and greater motivation. Similar to gamification, personalized learning analytics dashboards can enhance student engagement. Objectives: This study explores the student experiences and academic achievements using…
Descriptors: Academic Achievement, Game Based Learning, Introductory Courses, STEM Education

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