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Fuxing Wang; Xiaoxue Leng; Ziyi Kuang; Tingting Zhao – Journal of Computer Assisted Learning, 2025
Background: Both eye movement modelling examples (EMMEs) and cues guide attention and improve learning in multimedia learning environments. EMME can act as a special form of cue. However, no studies have directly examined whether EMME would be superior to visual cues. Objective: The study was to investigate whether there were advantages of EMME…
Descriptors: Eye Movements, Cues, Attention, Multimedia Instruction
Ying-Lien Lin; Hann-Jang Huang; Wei-Tsong Wang – Journal of Computer Assisted Learning, 2025
Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system…
Descriptors: Goal Orientation, Academic Achievement, Computer Simulation, Animation
Ying-Lien Lin; Wei-Tsong Wang; Shih-Ying Kuang – Journal of Computer Assisted Learning, 2025
Background: Visual metaphors (VMs) have gained significant attention from cognitive linguists for their ability to help learners understand linguistic structure. However, few studies have explored how incorporating a VM-supported instructional design can help instructors elucidate the abstract concepts of the business model canvas (BMC) to enhance…
Descriptors: Figurative Language, Visual Aids, Visual Learning, Instructional Design
Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
Arslan-Ari, I. – Journal of Computer Assisted Learning, 2018
The purpose of this study was to investigate the effects of cueing and prior knowledge on learning and mental effort of students studying an animation with narration. This study employed a 2 (no cueing vs. visual cueing) × 2 (low vs. high prior knowledge) between-subjects factorial design. The results revealed a significant interaction effect…
Descriptors: Animation, Prior Learning, Prompting, Learning
Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Fang, N.; Guo, Y. – Journal of Computer Assisted Learning, 2016
Computer simulation and animation (CSA) has been receiving growing attention and wide application in engineering education in recent years. A new interactive CSA module was developed in the present study to improve student learning of particle kinetics in an undergraduate engineering dynamics course. The unique feature of this CSA module is that…
Descriptors: Computer Simulation, Animation, Academic Achievement, Kinetics

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