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Ying Hu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
In the contemporary society, it is important to cultivate students' visual literacy. However, there has been a lack of sufficient training for students to improve their visual literacy in the classroom. A problem-posing approach (Visual Thinking Strategy, VTS, a learning strategy with question sequences to facilitate critical inquiry) has been…
Descriptors: Visual Literacy, Technological Literacy, Critical Thinking, Teaching Methods
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Tan, Angel J. Y.; Davies, Jean L.; Nicolson, Roderick I.; Karaminis, Themis – Educational Technology Research and Development, 2023
Critical thinking is identified as a key educational outcome in higher education curricula; however, it is not trivial to support students in building this multifaceted skill. In this study, we evaluated a brief online learning intervention focusing on informal fallacy identification, a hallmark critical-thinking skill. The intervention used a…
Descriptors: Higher Education, Critical Thinking, Thinking Skills, Online Courses
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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
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Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving
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Blackburn, Greg – Educational Technology Research and Development, 2017
Much has been written about the promise and peril of technology in education. This paper presents an empirical study that explores how technology can play a pivotal role in student learning and how teaching staff can adopt innovative technology-based approaches in the creation of interactive online problem-based learning (PBL) resources, allowing…
Descriptors: Problem Based Learning, Technology Uses in Education, Technology Integration, Influence of Technology
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Hakkarainen, Paivi – Educational Technology Research and Development, 2009
This paper reports on a design-based research (DBR) process for designing, implementing, and refining a problem-based learning (PBL) course on educational digital video (DV) use and production at the University of Lapland's Faculty of Education. The study focuses on the students' learning processes and outcomes from the viewpoint of meaningful…
Descriptors: Problem Based Learning, Learning Processes, Foreign Countries, Teaching Methods
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Frick, Theodore W.; Chadha, Rajat; Watson, Carol; Zlatkovska, Emilija – Educational Technology Research and Development, 2010
Recent research has touted the benefits of learner-centered instruction, problem-based learning, and a focus on complex learning. Instructors often struggle to put these goals into practice as well as to measure the effectiveness of these new teaching strategies in terms of mastery of course objectives. Enter the course evaluation, often a…
Descriptors: Feedback (Response), Course Objectives, Course Evaluation, Academic Achievement
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Dunlap, Joanna C. – Educational Technology Research and Development, 2005
Problem-based learning (PBL) is apprenticeship for real-life problem solving, helping students acquire the knowledge and skills required in the workplace. Although the acquisition of knowledge and skills makes it possible for performance to occur, without self-efficacy the performance may not even be attempted. I examined how student…
Descriptors: Teaching Methods, Computer Software, Problem Based Learning, Computer Science Education