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Bongiovanni, Ivano; Balgabekova, Dayana – Design and Technology Education, 2021
Despite being an established practice in Higher Education (HE), the collection of feedback from students, to improve their university experience, has yet to find a unified format. Literature shows that, besides enabling collection of data on aspects of the university journey, feedback collection should also be an engaging experience for students…
Descriptors: Graduate Students, College Faculty, Teacher Student Relationship, Learner Engagement
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Yavuzcan, H. Güçlü; Sevgül, Özden; Beyhan, Figen – Design and Technology Education, 2021
With the projects implemented in the 'Design for the Disabled' course in Gazi University 2019- 2020 academic year, fourteen students are asked to develop solutions for the problems of disabled individuals, which is one of the real-world issues, while gaining professional knowledge such as critical thinking, idea generation and learning the…
Descriptors: Inquiry, Active Learning, Students with Disabilities, Foreign Countries
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Niiranen, Sonja; Ikonen, Pasi; Rissanen, Timo; Rasinen, Aki – Design and Technology Education, 2020
The approaches of learning by doing and making have always been inherent components of Finnish craft and technology education. Craft is a practical subject that involves many hands-on activities during which students actively practice experimentation, investigation, invention, problem-solving and designing skills. The same ideology is utilised in…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Student Attitudes, Foreign Countries
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Petrova, Miroslava – Design and Technology Education, 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. Typically implementing a project-based approach, it is characterised by learning by doing, collaborative learning and a prominent studio culture. The traditional notion is that the social domain of the studio has a counterpart in the…
Descriptors: Design, Student Projects, Active Learning, Cooperative Learning
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Lille, Benjamin; Romero, Margarida – Design and Technology Education, 2017
Creativity is a key competence in 21st century education. Among the active learning pedagogies which aims to develop creativity, learning by making is an emerging approach in which the students are engaged in the co-creation of a shared artefact. In this study, we aim to analyse the creativity competency through a maker-based projects.…
Descriptors: Foreign Countries, Undergraduate Students, Preservice Teachers, Preservice Teacher Education
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Felek, Seval Özgel; Gül, Özge – Design and Technology Education, 2019
The aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed…
Descriptors: Creativity, Design, Teaching Methods, Learning Strategies
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Østergaard, Thomas – Design and Technology Education, 2021
According to UNESCO (2012) pedagogies associated with Educations for Sustainable Development (ESD) should spur and inspire students to think critically, ask questions and reflect. The assumption is, that pedagogies are moving towards student-centred participatory learning. Still, the educator is at the core of the transition towards developing…
Descriptors: Sustainable Development, Educational Change, Teacher Attitudes, World Views
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Yavuzcan, H. Güçlü; Sahin, Damla – Design and Technology Education, 2017
In industrial design (ID) education, mechanics-based courses are mainly based on a traditional lecture approach and they are highly abstract for ID students to comprehend. The existing studies highlight the requirement of a new approach for mechanics-based courses in ID departments. This study presents a combined teaching model for mechanisms…
Descriptors: Industry, Design, Teaching Methods, Active Learning
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Fain, Nuse; Wagner, Beverly; Vukasinovic, Nicola – Design and Technology Education, 2016
To be successful in the competitive workforce markets, graduates nowadays need more than just disciplinary skills and knowledge. The changes in how businesses operate, have brought about the need to develop highly skilled workforce that is equipped with generic skills, such as communication, creativity and problem solving, next to their…
Descriptors: Active Learning, Student Projects, Comparative Analysis, Interdisciplinary Approach
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Moalosi, Richie; Molokwane, Shorn; Mothibedi, Gabriel – Design and Technology Education, 2012
Nowadays universities are required not only to impart knowledge of specific disciplines but also generic graduate attributes such as communication, problem-solving, teamwork, creative thinking, research and inquiry skills. For students to attain these generic skills, educators are encouraged to use learner-centred approaches in teaching.…
Descriptors: Student Projects, Labor Market, Lifelong Learning, Active Learning