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Wiersma, Gabrielle; Tovstiadi, Esta – portal: Libraries and the Academy, 2017
This article presents the results of a study of academic e-books that compared the metadata and search results from major academic e-book platforms. The authors collected data and performed a series of test searches designed to produce the same result regardless of platform. Testing, however, revealed metadata-related errors and significant…
Descriptors: Metadata, Search Strategies, Electronic Publishing, Accuracy
Seman, Laio Oriel; Hausmann, Romeu; Bezerra, Eduardo Augusto – IEEE Transactions on Education, 2018
Contribution: This paper presents the "PBL classroom model," an agent-based simulation (ABS) that allows testing of several scenarios of a project-based learning (PBL) application by considering different levels of soft-skills, and students' perception of the methodology. Background: While the community has made great advances in…
Descriptors: Active Learning, Student Projects, Vignettes, Classroom Environment
Patchan, Melissa M.; Schunn, Christian D.; Sieg, Wilfried; McLaughlin, Dawn – Technology, Pedagogy and Education, 2016
While online instructional technologies are becoming more popular in higher education, educators' opinions about online learning tend to be generally negative. Furthermore, many studies have failed to systematically examine the features that distinguish one instructional mode from another, which weakens possible explanations for why online…
Descriptors: Blended Learning, Acceleration (Education), Instructional Effectiveness, College Instruction
Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
MacArthur, Brenda L.; Villagran, Melinda M. – Journalism and Mass Communication Educator, 2015
This study examines students' motives for communicating with their instructors when the instructor exhibits inappropriate or unprofessional online behavior. To understand the relationship between what we call instructors' digital expectancy violations and students' motives for communicating with instructors, students' levels of task, social, and…
Descriptors: Teacher Behavior, Student Motivation, Computer Mediated Communication, Correlation
Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
Wilkins, Stephen; Butt, Muhammad Mohsin; Kratochvil, Daniel; Balakrishnan, Melodena Stephens – Studies in Higher Education, 2016
The purpose of this research is to investigate the effects of social and organizational identifications on student commitment, achievement and satisfaction in higher education. The sample comprised 437 students enrolled in an undergraduate or postgraduate programme in business or management. A model was developed and tested using structural…
Descriptors: Social Behavior, Self Concept, Academic Persistence, Undergraduate Students
Ricks, Travis Rex; Wiley, Jennifer – Journal of Problem Solving, 2014
Does having more knowledge or interest in the topics used in example problems facilitate or hinder learning in statistics? Undergraduates enrolled in Introductory Psychology received a lesson on central tendency. Following the lesson, half of the students completed a worksheet with a baseball cover story while the other half received a weather…
Descriptors: Problem Solving, Undergraduate Students, Statistics, Psychology
Lessons Learnt from and Sustainability of Adopting a Personal Learning Environment & Network (Ple&N)
Tsui, Eric; Sabetzadeh, Farzad – International Association for Development of the Information Society, 2014
This paper describes the feedback from the configuration and deployment of a Personal Learning Environment & Network (PLE&N) tool to support peer-based social learning for university students and graduates. An extension of an earlier project in which a generic and PLE&N was deployed for all learners, the current PLE&N is a…
Descriptors: Educational Environment, Social Networks, Individual Needs, Knowledge Management
Herman, William E. – Online Submission, 2010
Nearly 100 students were given a Pre-Test in psychology on the first day of class without warning in order to assess their knowledge of basic course content derived from the prerequisites of the course (PSYC-100 Introduction to Psychology or PSYC-220 Child Development) and other life experiences. This was intended as a low-stakes testing…
Descriptors: College Students, Introductory Courses, Psychology, Memory
Smith, Samuel – International Journal of Educational Leadership Preparation, 2008
Educational Theory into Practice Software (ETIPS) is an online case study program in the testbed stage of development intended for use by professors of education administration. The program is being developed by Sara Dexter and Pamela D. Tucker of the University of Virginia and is being tested by various other universities throughout Virginia. As…
Descriptors: Decision Making, Decision Making Skills, Case Studies, Context Effect