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Boyce, Stephen – ProQuest LLC, 2021
The world continues to be plagued by cyber incidents that impact businesses, schools, hospitals, and government institutions. Some organizations have given cybersecurity a line item on the annual budget, while others have created dedicated departments to improve their technical defenses. Executive boards and C-level executives have shifted from an…
Descriptors: Demography, Decision Making, Computer Security, Undergraduate Students
II. Douglas R. Allen – ProQuest LLC, 2023
The problem addressed in this study was whether real or perceived barriers exist among higher education finance professionals, which may influence their perceptions of risk and trustworthiness to adopt FinTech. The purpose of this study was to address whether or not perceptions of the risks and trustworthiness of software applications used in…
Descriptors: Risk, Trust (Psychology), Credibility, Computer Software
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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Godfrey F. Mendes – ProQuest LLC, 2024
This Praxis develops a machine learning (ML) model to address ransomware threats in higher education institutions (HEIs). HEIs are vulnerable to cyberattacks due to their open-access environments, diverse user bases, and decentralized IT systems. These vulnerabilities are compounded by limited budgets, heightened risks from increased digital…
Descriptors: Colleges, Artificial Intelligence, Users (Information), Risk Assessment
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Sk, Md Ajimuddin; Jana, Sibsankar; Khatun, Samima – Higher Education for the Future, 2021
We are in the age of information and communication technology (ICT), where the learning communities (i.e., learners, teachers, scholars, etc.), mainly in higher education domains, are more technology dependent. The stakeholders always handle advanced research, study and technologies, and therefore they need some authentic and updated information…
Descriptors: Open Source Technology, Computer Software Selection, Selection Criteria, Integrated Learning Systems
Kristen Mitchell Samuels – ProQuest LLC, 2021
This multi-phase dissertation explores how student placement management software can be evaluated, selected, adopted, and diffused within a university setting, considering multiple stakeholders with varying needs and differing levels of decision-making authority. Utilizing a case study design and Roger's Diffusion of Innovation framework (2003),…
Descriptors: Computer Software, Computer Software Evaluation, Computer Software Selection, Student Placement
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Nello Scarabottolo – International Association for Development of the Information Society, 2022
The paper analyses the grades assigned by the professors of the University of Milan to their students at the end of written exams, comparing what happened in academic year 2018-19 and in academic year 2020-21, i.e., before and during the crisis caused by the COVID-19 pandemic. In March 2020, the lockdown closed the classrooms, stopping…
Descriptors: COVID-19, Pandemics, Grades (Scholastic), Achievement Rating
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Rafalow, Matthew H.; Puckett, Cassidy – Educational Researcher, 2022
Existing scholarship suggests that schools do the work of social stratification by functioning as "sorting machines," or institutions that determine which populations of students are provided educational resources needed to help them get ahead. We build on this theory of social reproduction by extending it to better understand how…
Descriptors: Technology Uses in Education, Social Stratification, Resource Allocation, Data Use