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Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
Evaluation of a Computer Vision-Based System to Analyse Behavioral Changes in High School Classrooms
Kim, Hyungsook; O'Sullivan, David; Kolykhalova, Ksenia; Camurri, Antonio; Park, Yonghyun – International Journal of Information and Communication Technology Education, 2021
The objectives of this study were to investigate the feasibility of applying computer vision techniques and to analyse changes in behaviour and movement of high school students during class. The study is performed over two phases. Phase one focuses on developing a feasible method to use computer vision-based techniques in high school classes and…
Descriptors: High School Students, Behavior Change, Classroom Observation Techniques, Video Technology
Wehrbein, William M. – Physics Teacher, 2022
Recognized as one of the most beautiful experiments of all time, the oil drop experiment performed by Robert Millikan and his graduate students (primarily Harvey Fletcher) is a standard in the repertoire of experiments performed by undergraduate physics students. However, "as a teaching lab it does not enjoy a good reputation for three…
Descriptors: Science Experiments, Science Laboratories, Undergraduate Students, College Science
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Mulch, Beth Ebenstein – Knowledge Quest, 2014
In this article, high school librarian Beth Ebenstein Mulch describes how she used iPads to introduce students at T. C. Williams High School (Alexandria, Virginia) to the school library. Her goal was for the library to come to life in front of new students and for them to learn from peers about all the great resources and services their library…
Descriptors: High Schools, School Libraries, Library Instruction, Handheld Devices
Lachney, Michael – Computer Science Education, 2017
Enrolling the cultural capital of underrepresented communities in PK-12 technology and curriculum design has been a primary strategy for broadening the participation of students of color in U.S. computer science (CS) fields. This article examines two ways that African-American cultural capital and computing can be bridged in CS education. The…
Descriptors: African American Students, Cosmetology, Cultural Capital, Computer Science Education
Gotoh, Yasushi – International Association for Development of the Information Society, 2015
In this research the author defines critical thinking as skills and dispositions which enable one to solve problems logically and to attempt to reflect autonomously by means of meta-cognitive activities on one's own problem-solving processes. The author focuses on providing meta-cognitive knowledge to help with self-assessment. To develop…
Descriptors: Critical Thinking, Self Evaluation (Individuals), Handheld Devices, Metacognition
Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students
Burwell, Catherine – Journal of Adolescent & Adult Literacy, 2013
Appropriation, transformation and remix are increasingly recognized as significant aspects of digital literacy. This article considers how one form of digital remix--the video remix--might be used in classrooms to introduce critical conversations about representation, appropriation, creativity and copyright. The first half of the article explores…
Descriptors: Computer Literacy, Media Literacy, Video Technology, Computer Uses in Education
Bethel, Casey M.; Lieberman, Raquel L. – Journal of Chemical Education, 2014
Here we present a multidisciplinary educational unit intended for general, advanced placement, or international baccalaureate-level high school science, focused on the three-dimensional structure of proteins and their connection to function and disease. The lessons are designed within the framework of the Next Generation Science Standards to make…
Descriptors: Secondary School Science, Science Instruction, Chemistry, High School Students
Goo, Minkowan – ProQuest LLC, 2013
The purpose of this study is to examine whether or not CBVI is an effective method in teaching students with intellectual disabilities the skills of locating grocery items in classroom settings and whether or not the acquired skills in classroom settings generalize to actual grocery stores. Four high school students with intellectual disabilities…
Descriptors: Mental Retardation, Teaching Methods, Daily Living Skills, Skill Development
Kennedy, Mike – American School & University, 2012
The education system has changed dramatically over the years, but the basic process still involves teachers conveying information and insights to students. The tools and strategies that help teachers accomplish this goal have evolved, and schools are continually in search of the piece of equipment that will enable them to educate more students…
Descriptors: Educational Technology, Influence of Technology, Educational Change, Internet
Ware, Jennifer; Stein, Sarah – Computers in the Schools, 2014
Although the use of dynamic software in high school mathematics in the United States has emerged as a research topic, little research has been conducted on how teachers integrate new software in relation to at-home technology networks. Interviews with eight mathematics teachers from four North Carolina counties participating in 1:1 laptop…
Descriptors: Computer Uses in Education, Educational Technology, Computer Software, Teacher Attitudes
Ramirez, Elena; Clemente, Maria; Canedo, Isabel; Martin, Jorge – Australasian Journal of Educational Technology, 2012
Knowing precisely how teachers use Internet resources in their classroom practice is essential when seeking to explain what aspects support the real incorporation of information and communication technologies (ICT) in teaching, and in determining the mechanisms underlying the use of these resources in direct teaching situations. This article…
Descriptors: Information Technology, Teaching Methods, Interaction, Internet

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