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Showing 1 to 15 of 25 results Save | Export
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Engin Kutluay; Feride Karaca – Education and Information Technologies, 2025
An exploratory sequential mixed-method study is designed to develop and test a comprehensive model explaining the relationships between factors associated with smartphone addiction and high school students' academic achievement. Involving two main phases of qualitative and quantitative, focus group discussions with high school students and…
Descriptors: Models, Handheld Devices, Telecommunications, Addictive Behavior
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Ranjit Kumar Behera; Roshan Chandra; Subhankita Rath – Journal on School Educational Technology, 2024
Video game addiction is a global phenomenon. A high level of addiction leads to detrimental effects on the social, educational, and psychological aspects of the students. The objective of this study is to examine the relationship between videogame addiction and the academic performance of senior secondary students. For this, the study has used the…
Descriptors: Correlation, Video Games, Addictive Behavior, Academic Achievement
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Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Psychologists and Counsellors in Schools, 2024
Today, due to the increasing interest in hybrid education environments and technology integration into the course, mobile devices have started to be used in face-to-face classroom lessons. In addition to the many advantages of using mobile devices in the classroom, it also leads to some undesirable situations. One is related to developing…
Descriptors: Video Games, Addictive Behavior, Student Motivation, Learner Engagement
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Weiyi Sun; Miao Chao – Education and Information Technologies, 2024
The use of social media among students has gained significant attention due to its potential impact on academic performance, characterized by both positive and negative effects. However, limited research exists regarding the different types of excessive social media use and their influence on academic performance. In this innovative study, we aim…
Descriptors: Social Media, Mass Media Use, Academic Achievement, Time Management
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Xin Fang; Bin Huang; Jundong Liao; Wenxiu Tian; Li Lei – Youth & Society, 2025
Problematic online game use (POGU) causes various negative effects on adolescent development. Thus, it is necessary to explore the influential factors and mechanisms of adolescent POGU. The present study examined the relationship between school belonging and adolescent POGU and its mechanisms. A sample of 958 secondary vocational school students…
Descriptors: Foreign Countries, Computer Games, Video Games, Adolescents
Mhel Cedric D. Bendo – Online Submission, 2023
This study used both qualitative and quantitative methods to gain a better understanding of how mobile gaming influences students' behavior, study habits, physical well-being, and academic obligations. The quantitative component included 58 respondents who completed a validated 10-item Likert-scale survey that assessed gaming habits, academic…
Descriptors: Foreign Countries, Secondary School Students, Grade 11, Video Games
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Rodríguez-Torrico, Paula; San-Martín, Sonia; Jiménez, Nadia – Computers in the Schools, 2023
A major concern is how to tackle student smartphone addiction (SSA). First, however, analysis of the definition, causes, and consequences of SSA is necessary. There is a lack of consensus in this regard, and little research considers its multidisciplinary nature. This article first reviews the key literature across different disciplines. Based on…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Elementary School Students
Bullard, Jessica L. – ProQuest LLC, 2023
The advent of the Digital Age has brought with it the pervasive influx of technology, which has influenced every aspect of life, including that of the educational realm. The purpose of this study was to determine whether a connection exists between prolonged or frequent exposure to technology, specifically via smartphone usage, and issues such as…
Descriptors: Addictive Behavior, Telecommunications, Handheld Devices, Religious Schools
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Asafo-Adjei, Ramos; Mensah, Ronald Osei; Klu, Ernest Kwesi; Swanzy-Impraim, Enock – Cogent Education, 2023
The nexus among social media usage and the English language writing performances of a Ghanaian English as Second Language (ESL) class was investigated in this enquiry. The simple qualitative case study design was used, and the data was collected from a co-educational government secondary school Form 2 General Arts One class in Ghana. A focus group…
Descriptors: Foreign Countries, Social Media, English (Second Language), Second Language Instruction
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Koc, Mustafa; Tunc, Rasim – International Society for Technology, Education, and Science, 2021
E-sports games have recently become a popular internet game especially among young people and are played at a professional and amateur level. The effect of replacing traditional games with such digital games on the development of children and young people is hotly discussed among the parents and educators. This study aims to investigate…
Descriptors: Video Games, Competition, Internet, High School Students
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Saritepeci, Mustafa – Education and Information Technologies, 2020
Cyberloafing is one of the phenomena that adversely affects the efficiency and productivity in learning and teaching activities in educational settings. Increased ICT (information and "communication technology") access status in educational environments and personal mobile devices lead to a wide range of cyberloafing behaviors of…
Descriptors: Predictor Variables, High School Students, Attention Control, Metacognition
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Renan Seker; Tezcan Kartal; Adem Tasdemir; Ibrahim Serdar Kiziltepe – Journal of Education in Science, Environment and Health, 2023
Technology may lead to many new problems, especially for students at high school level. The ease of using and accessing technology increases the risk of the younger pupils' addiction to technology. Problematic uses of technology, especially among high school students, include internet use, instant messaging, online gaming, social networking and…
Descriptors: High School Students, Technology, Addictive Behavior, Internet
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Valencia-Ortiz, Rubicelia; Cabero-Almenara, Julio; Garay Ruiz, Urtza – Digital Education Review, 2021
Addictions to online social networks is a problem facing technological societies, and those most affected by this phenomenon are young people and teenagers. Among its effects are the decrease in academic performance and the increase in violent behavior. Given these facts, governments around the world are adopting mechanisms for their prevention.…
Descriptors: Student Attitudes, Addictive Behavior, Social Media, Student Behavior
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Lukács, Andrea – Contemporary Educational Technology, 2021
Recent literature draws attention to the fact that problematic Internet use is a growing health issue among adolescents worldwide. This study aimed to find the potential demographic, physical and psychopathological risk factors associated with severe problematic Internet use of adolescents. A total of 1,347 adolescents (45.1% males) were recruited…
Descriptors: Internet, Computer Use, Addictive Behavior, Adolescents
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García-Santillán, Arturo; Espinosa-Ramos, Ester – Contemporary Educational Technology, 2021
Nowadays, the serious situation that affects the entire world goes beyond the social, cultural, economic problems and other conflicts that occur day by day. These were left aside to move to a global alert; we refer to the pandemic crisis that all the nations of the world are facing. Confinement forced people all over the world to stay at home;…
Descriptors: Foreign Countries, High School Students, Telecommunications, Handheld Devices
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