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Showing all 13 results Save | Export
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Trudi Lord; Paul Horwitz; Amy Pallant; Christopher Lore – Educational Technology Research and Development, 2025
This study employs the Experiential Learning Theory framework to investigate students' use of a wildfire simulation. We analyzed log files automatically generated by middle and high school students (n = 1515) as they used a wildfire simulation and answered associated prompts in three simulation-based tasks. We first analyzed students' log files to…
Descriptors: Natural Disasters, Fire Protection, Simulation, Experiential Learning
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Tessaly Jen; Corey Brady; Lauren Vogelstein – Journal of Science Education and Technology, 2025
Conceptual, emotional, and political challenges are entangled in environmental issues, yet science education often focuses exclusively on the conceptual dimension. To address this, we developed a design workshop to study how high-school youth could integrate all three in their creations. Specifically, we explored how youth negotiated visions of…
Descriptors: Environmental Education, Sustainability, Experiential Learning, Student Participation
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Merav E. Hemi – Journal of Education for Teaching: International Research and Pedagogy, 2025
Accumulating research points to the effectiveness of clinical simulations as a means for improving pre-service educators' social-emotional learning (SEL) competencies. However, no available research addresses in-service educators. The present study attempts to add to the research literature by exploring the differential effect of clinical…
Descriptors: Social Emotional Learning, Simulation, Preservice Teachers, Beginning Teachers
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Khadzir, Syahroni Al; Sumarmi – Journal of Education and Learning (EduLearn), 2020
This research was Analysis Design Development Implementation Evaluation (ADDIE) development model with data collection that is student need analysis, product validation, implementation validation, and audience validation. Data collection from 59 high school students found 60% of students needed the development of a fun learning method and 92%…
Descriptors: Teaching Methods, Models, International Organizations, Simulation
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Hughes, Byron D.; Cass, Samuel H.; Uddin, Hamza; Williams, Taylor P.; Okereke, Ikenna C. – Research in Higher Education Journal, 2021
Underrepresented minority (URM) and economically disadvantaged (ED) high school students are less likely to graduate from high school or enroll in college. This institution began a structured mentorship program focusing on URM and ED students using a surgical simulation lab. The objective was to determine the effect of the mentorship program on…
Descriptors: Mentors, Surgery, Simulation, Laboratories
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Rates, Christopher A.; Mulvey, Bridget K.; Feldon, David F. – Journal of Science Education and Technology, 2016
Components of complex systems apply across multiple subject areas, and teaching these components may help students build unifying conceptual links. Students, however, often have difficulty learning these components, and limited research exists to understand what types of interventions may best help improve understanding. We investigated 32 high…
Descriptors: Concept Formation, Systems Approach, High School Students, Simulation
Sherrin, David – American Educator, 2016
This article is drawn from the authors' book, "Judging for Themselves: Using Mock Trials to Bring Social Studies and English to Life," which discusses the effectiveness of mock trials as tools for learning and assessments. Mock trials are effective because they are challenging, authentic projects in which students create and then do…
Descriptors: Law Related Education, Courts, Social Studies, English Instruction
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Osowiecki, Maria; Francis, Robin – Teaching History, 2014
Year 9 think they know a lot about the First World War. After all, they read Michael Morpurgo's novel Private Peaceful in their English lessons all the way back in Year 7, they have seen Blackadder so many times they can recite it, and in the centenary year of the war's outbreak, they can hardly avoid it on television. But their view of the war…
Descriptors: War, History Instruction, Teaching Methods, Experiential Learning
Nosal, Ellen M. – ProQuest LLC, 2013
This quasiexperimental study assessed the impact of a program called EverFi in helping high school students learn personal finance and reports on students' content knowledge, behaviors, attitudes, and perceptions of financial literacy. Since the housing crisis in 2005, the need to improve financial education has become critical. In response,…
Descriptors: Virtual Classrooms, High School Students, Money Management, Program Effectiveness
Khaled, Anne; Gulikers, Judith; Biemans, Harm; van der Wel, Marjan; Mulder, Martin – Journal of Vocational Education and Training, 2014
The intentions with which hands-on simulations are used in vocational education are not always clear. Also, pedagogical-didactic approaches in hands-on simulations are not well conceptualised from a learning theory perspective. This makes it difficult to pinpoint the added value that hands-on simulations can have in an innovative vocational…
Descriptors: Vocational Education, Competence, Educational Innovation, Curriculum Development
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Berk, Louis J.; Muret-Wagstaff, Sharon L.; Goyal, Riya; Joyal, Julie A.; Gordon, James A.; Faux, Russell; Oriol, Nancy E. – Advances in Physiology Education, 2014
The most effective ways to promote learning and inspire careers related to science, technology, engineering, and mathematics (STEM) remain elusive. To address this gap, we reviewed the literature and designed and implemented a high-fidelity, medical simulation-based Harvard Medical School MEDscience course, which was integrated into high school…
Descriptors: Physiology, High Schools, Science Education, STEM Education
Mulkerrin, Elizabeth A. – ProQuest LLC, 2012
The purpose of this study was to determine the effect of an 11th-grade and 12th-grade zoo-based academic high school experiential science program compared to a same school-district school-based academic high school experiential science program on students' pretest and posttest science, math, and reading achievement, and student perceptions of…
Descriptors: Science Instruction, High School Students, Grade 11, Grade 12
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Juckett, Emily; Feinberg, Joseph R. – Social Education, 2010
The ReDistricting Game is an online simulation game that engages learners in the redistricting process and spotlights the problem of gerrymandering districts in the United States. Hands-on simulation games such as this one can motivate students to think at higher levels and master key concepts. The concept of redistricting does not automatically…
Descriptors: Educational Games, Experiential Learning, Simulation, Web Based Instruction