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Isidor Kokalari; Kosta Lili – Science Education International, 2025
Physics, even though it is guided by simple principles, tends for many topics to be obscured in the mathematics redundancy. MATLABĀ®, as interactive software for computer algebra, has already had an important impact on the way physics is taught by educators. It has also had a substantial impact on the way research is performed by students to…
Descriptors: Computer Software, Physics, Science Instruction, Teaching Methods
W. Brian Lane; Terrie M. Galanti; X. L. Rozas – Journal for STEM Education Research, 2023
Integrating computational thinking (CT) into STEM disciplines requires secondary teachers to develop their pedagogical content knowledge of computing and content integration. Experienced teachers who choose to integrate CT in their secondary STEM courses may struggle in the same ways as novice teachers as they learn about programming and its…
Descriptors: Physics, Teaching Methods, Grounded Theory, Capacity Building
Gojkovic, Ljubomir; Malijevic, Stefan; Armakovic, Stevan – Physics Education, 2020
In this work three examples of textbook circuits (resistor-capacitor, resistor-inductor and resistor-inductor-capacitor) have been modeled by employing the Euler method for the approximate solution of differential equations using algorithms implemented in the "Python" programming language. The aim of this work was to demonstrate how…
Descriptors: Science Instruction, Programming Languages, Teaching Methods, Mathematics
Chitu, Catalin; Inpuscatu, Razvan Constantin; Viziru, Marilena – Online Submission, 2011
Derived from basic language, VB (Visual Basic) is a programming language focused on the video interface component. With graphics and functional components implemented, the programmer is able to bring and use their components to achieve the desired application in a relatively short time. Language VB is a useful tool in physics teaching by creating…
Descriptors: Video Technology, Programming Languages, Physics, Program Effectiveness
Edgington, Jeffrey Michael – ProQuest LLC, 2010
Video and computer games have become an important area of study in the field of education. Games have been designed to teach mathematics, physics, raise social awareness, teach history and geography, and train soldiers in the military. Recent work has created computer games for teaching computer programming and understanding basic algorithms. …
Descriptors: Video Technology, Computer Science Education, Fundamental Concepts, Investigations

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