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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
Van Anh, Nguyen Thi; Van Bien, Nguyen; Van Son, Dang; Khuyen, Nguyen Thi To – Online Submission, 2022
The rapid developments of Science and Technology call for individuals to have strong academic knowledge and creativity. Research shows that students acquire creativity after either curricular or extracurricular activities in subject matters. However, there is not much research examining students' creativity through integrative learning activities,…
Descriptors: Clubs, STEM Education, Creativity, Foreign Countries
Özbek, Gülnur; Cho, Seokhee – Gifted Education International, 2023
This study aimed to examine project productions of gifted youths with real-life problems in the STEM domain in the Upper-Lower Groups according to their program evaluations. A mixed research design was used. Education program evaluations of 105 gifted youths, who were attending the Project Production and Management Program at Science and Art…
Descriptors: Foreign Countries, STEM Education, Academically Gifted, Program Evaluation
Yuningsih; Subali, Bambang; Susilo, Mohamad Joko – Anatolian Journal of Education, 2022
The creativity of high school students in Indonesia has not met the demands of 21st century because in general the students' thinking ability has not reached high-level thinking ability. The objectives of this study are: first, utilizing android technology to develop an Analogipedia module containing ecosystem teaching materials for high school…
Descriptors: Electronic Learning, Handheld Devices, Creativity, High School Students
Hui-Chun Chu; Chia-Ying Hsu; Chun-Chieh Wang – Educational Technology & Society, 2025
In ancient poetry courses, students are expected to learn literary skills and the ability for interpreting ancient poems, from which they can gain insight into the historical context and appreciate the beauty of the poems. However, due to the gaps between ancient and modern living contexts, students often encounter difficulties in comprehending…
Descriptors: Poetry, History, Comprehension, Artificial Intelligence
Siti Asiyah; Sumarmi; I. Komang Astina; Sugeng Utaya; Syamsul Bachri – Educational Process: International Journal, 2025
Background/purpose: Students' creativity and awareness must be developed to overcome environmental problems through effective learning methods. This study examines the effect of experiential learning models combined with e-river worksheets on students' creativity and environmental awareness. Materials/methods: The research method employed is a…
Descriptors: Educational Technology, Electronic Learning, Experiential Learning, Electronic Publishing
Najwa Alhosani; Ahmed Mohamed; Hala Elhoweris; Hanan Almarashdi – European Journal of STEM Education, 2025
The purpose of this study was to examine the effect of a Science, Technology, Engineering, Arts, and Mathematics (STEAM) enrichment program on grade 10 high-achieving students' creativity in science and problem-solving skills. The participants comprised a total of 87 students in grade 10 from three schools in Al Ain city, Abu Dhabi. The study used…
Descriptors: STEM Education, Art Education, Program Effectiveness, Academically Gifted
Hye-Yun, Jung; Kyeong-Hwa, Lee – Journal of Creative Behavior, 2023
Pedagogical strategies for nurturing group creativity in school mathematics have remained largely unexplored despite their significance. In this study, we explored the use of role playing in mathematical modeling activities for nurturing group creativity in a 9th-grade mathematics class in Korea. We described the theoretical bases and types of…
Descriptors: Group Activities, Creativity, Role Playing, Mathematical Models
Irham; Tolla, Ismail; Jabu, Baso – International Journal of Educational Methodology, 2022
This study aims to develop a learning model based on 4C skills to improve high school students' mathematical critical thinking skills. Research & development is the design used in this research by applying Plomp's development theory which consists of three phases, namely needs analysis, design and implementation, and evaluation. This research…
Descriptors: High School Students, Critical Thinking, Thinking Skills, Mathematics Skills
Mendez-Martinez, E.; Fernandez-Rio, J. – International Journal of Inclusive Education, 2021
The goal of this research project was to assess the effects of an intervention programme based on theatrical improvisation in three different groups of Asperger Syndrome adolescents. It was organised around 2 single individual case studies and one small group, which included 11 participants. Study 1: a 14-year-old female adolescent of high…
Descriptors: Asperger Syndrome, Pervasive Developmental Disorders, Intervention, Program Effectiveness
Saloni Gupta – Society for Research on Educational Effectiveness, 2024
Innovation is the central driver of economic growth. Many growth models underscore the importance of actively directing more individuals to innovation (Romer, 1990; Jones, 2022). This goal can be achieved by providing early exposure to innovation to children, especially those from disadvantaged backgrounds (Bell et al., 2019; Akcigit et al., 2020;…
Descriptors: Foreign Countries, Innovation, Intervention, Barriers
Maree, Jacobus Gideon – British Journal of Guidance & Counselling, 2020
This article reports on integrative career counselling provided to a creative young man selected purposefully. An explorative, descriptive, instrumental, single case-study approach was followed, and two recently developed questionnaires (one qualitative and one quantitative) were used to collect the data. A career construction counselling…
Descriptors: Innovation, Career Counseling, Creativity, Adolescents
Ainur Rofieq; Roimil Latifa; Eko Susetyarini; Purwatiningsih – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
Fostering teacher's creativity can be facilitated by conducting Lesson Study (LS) which implementing Project-Based Learning (PjBL) using designing learning resources. This descriptive qualitative research was using a model teacher who did three open classes on 'human reproduction system' material and targeting the twelfth grade of senior high…
Descriptors: Creativity, Communities of Practice, Student Projects, Active Learning
Wanzer, Dana Linnell; McKlin, Tom; Freeman, Jason; Magerko, Brian; Lee, Taneisha – Computer Science Education, 2020
Background and Context: EarSketch was developed as a program to foster persistence in computer science with diverse student populations. Objective: To test the effectiveness of EarSketch in promoting intentions to persist, particularly among female students and under-represented minority students. Method: Meta-analyses, structural equation…
Descriptors: Intention, Student Participation, Persistence, Computer Science Education
Hu, Weiping; Wu, Baojun; Jia, Xiaojuan; Yi, Xinfa; Duan, Chunyan; Meyer, Winter; Kaufman, James C. – Journal of Creative Behavior, 2013
The "Learn to Think" (LTT) Intervention Program was developed for raising thinking abilities of primary and secondary school students. It has been implemented in more than 300 schools, and more than 200,000 students took part in the experiment over a 10"year span. Several longitudinal intervention studies showed that LTT could…
Descriptors: Learning Motivation, Intervention, Secondary School Students, Learning Strategies
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