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Anh Duong; Maria Valero; John Oakley; Miloslava Plachkinova – Journal of Information Systems Education, 2025
This teaching tip offers valuable insights into establishing a GenCyber student camp in underserved communities. It provides teaching tips and best practices for designing a curriculum tailored to high school students. The study highlights effective strategies for recruiting a diverse group of participants, addressing the global shortage in the…
Descriptors: Camps, Disadvantaged Youth, High School Students, Program Development
Peer reviewedRebecca Casciano – Grantee Submission, 2025
This study evaluated the implementation and impact of the School of Interactive Arts (SIA), a scalable, in-class instructional model designed to introduce high school students to computer science and video game design through a virtual platform called Ghost School. Conducted in New York City Department of Education public high schools, the study…
Descriptors: Program Implementation, Program Evaluation, Program Effectiveness, High School Students
Peer reviewedJessica Brown; Jacqueline DeLisi; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
The EIR-funded Work-Based Learning for Computer Science (WBL4CS) grant implemented a three-course, two-year Computer Science (CS) pathway in 20 Rhode Island High Schools. Evaluators from Education Development Center (EDC) employed a cluster randomized controlled trial to study the impact of integrating a Work-Based Learning course into the first…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
Salih Gülen; Ismail Dönmez; Fatma Betül Sengönül; Miyase Aslantas; Turgut Saritas; Ömer Sukenari; Emrah Eke; Semih Uçar – SAGE Open, 2025
STEM education aims to develop 21st-century skills, support economic growth and promote gender equality in STEM fields. It is known that gender stereotypes play a significant role in the formation of STEM identity. The most important factor preventing some high school-level female students from pursuing STEM careers is their lack of participation…
Descriptors: Robotics, Computer Science Education, Programming, High School Students
Deborah J. Holtzman; Kathleen T. Jones; Charles Blankenship – American Institutes for Research, 2025
This report describes the evaluation of Lone Star AP CSP, a program developed by the National Mathematics + Science Initiative and funded by a 2019 Education Innovation and Research grant. The three-year program aimed to increase student access to and success in the Advanced Placement (AP) Computer Science Principles (CSP) course in 37 Texas high…
Descriptors: Advanced Placement Programs, Computer Science Education, High School Students, High School Teachers
Kiliç, Servet; Çakiroglu, Ünal – Technology, Knowledge and Learning, 2023
Since teaching robotics in schools is still new for teachers, studies on how to integrate computational thinking concepts in robotics courses are still rare. In this direction, teacher training sessions for teaching robotics should be visited. Accordingly, in this exploratory case study, a professional development program for teachers was…
Descriptors: Program Development, Program Implementation, Program Evaluation, Faculty Development
Dolores D. Lopez; Susan Yonezawa; Seaera Juarez; Ericka Tapia – Journal of Research on Technology in Education, 2025
Multilingual learners, also known as English learners (ELs), are underrepresented in K-12 computer science (CS) courses, where they often struggle. This paper demonstrates how a Computer Science for English Learners (CSforEL) professional development (PD) program supported Advanced Placement CS Principles (APCSP) teachers in attending to both…
Descriptors: Computer Science Education, English Learners, Advanced Placement, Faculty Development
I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
Peer reviewedJacqueline DeLisi; Jessica Brown; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
In 2019, the Rhode Island Department of Education (RIDE), in partnership with the University of Rhode Island (URI), launched the Work-Based Learning for Computer Science (WBL4CS) project through an Education Innovation Research (EIR) grant. The initiative aimed to expand access to computer science (CS) education for high school students,…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
Warner, Jayce R.; Fletcher, Carol L.; Torbey, Ryan; Garbrecht, Lisa S. – Texas Education Research Center, 2020
Students living in rural areas are less likely to attend schools that offer computer science (CS) courses largely because educational institutions in these remote areas lack the resources to staff teaching positions for these courses. This study investigated the impact of WeTeach_CS, a program designed to train teachers to become certified to…
Descriptors: Rural Schools, Computer Science Education, Faculty Development, High School Teachers
Peer reviewedStephen Hiller; Jessica Campbell; Patricia Muller; Anne-Maree Ruddy – Grantee Submission, 2024
The Green River Regional Educational Cooperative (GRREC) and its partners administered the STEM-CS intervention to support the professional learning of middle and high school STEM teachers in rural southcentral Kentucky counties. The goals of the STEM-CS intervention were to improve teacher STEM-CS knowledge, practice, implementation, and…
Descriptors: High School Teachers, Rural Schools, Faculty Development, STEM Education
Yepes, Igor; Barone, Dante Augusto Couto; Porciuncula, Cleber Mateus Duarte – Informatics in Education, 2022
With the growing search for qualified professionals in the exact area, teaching in STEM (Science, Technology, Engineering, and Mathematics) areas is gaining importance. In parallel, it appears that drones are an increasingly present reality in the civil area; however, there are few scientific studies of their application in the pedagogical…
Descriptors: STEM Education, Aviation Technology, Robotics, Teaching Methods
David Rutledge; Paige Prescott; Raena Cota; Francis Vigil; Enrico Pontelli; Yolanda Lozano; Andrew Sedillo – Journal of Technology and Teacher Education, 2025
Schools in underserved communities are less likely to be able to offer computer science (CS) classes and when available the teacher lacks a background in CS but is also new to the teaching profession (Banilower et al., 2018). CS teachers without the proper preparation in the content area struggle to support their students including ways of…
Descriptors: Culturally Relevant Education, Computer Science Education, Teacher Competencies, Teacher Collaboration
Education Week, 2023
Schools experienced a massive expansion of technology over the past few years. They put in place 1-to-1 computing programs, are now using a record number of digital learning tools, and improved the availability of home-internet access for students. It was essentially a "fast-forward" for the evolution of digital learning in schools. But…
Descriptors: Educational Technology, Technology Uses in Education, Computer Science Education, High School Students
Shuqiong Lin; Megha Joshi; Kate Caton; Joseph Patrick Wilson – American Institutes for Research, 2024
The American Institutes for Research® (AIR®) partnered with Girls Who Code (GWC) to conduct an independent study evaluating the effectiveness of two GWC summer virtual programs, the Summer Immersion Program (SIP) and the Self-Paced Program (SPP), on promoting the pursuit of Computer Science (CS)-related postsecondary education for high school…
Descriptors: Females, Womens Education, Summer Programs, Program Effectiveness

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