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Souribio, Christine N. – Online Submission, 2023
"Gamification is the process of using game thinking and game dynamics to engage audiences and solve problems", Zichermann (2011). The aim of this research is to facilitate the least-learned competencies in the English subject of students of Grade 8 in Tupi National High School for the academic year 2022-2023. With this, the researcher…
Descriptors: Problem Solving, Game Based Learning, High School Students, Language Tests
East, Martin – Language Testing, 2015
Implementing assessment reform can be challenging. Proposed new assessments must be seen by stakeholders to be fit for purpose, and sometimes the perceptions of key stakeholders, such as teachers and students, may differ from the assessment developers. This article considers the recent introduction of a new high-stakes assessment of spoken…
Descriptors: High Stakes Tests, Teacher Attitudes, High School Students, Secondary School Teachers
Romhild, Anja; Kenyon, Dorry; MacGregor, David – Language Assessment Quarterly, 2011
This study examined the role of domain-general and domain-specific linguistic knowledge in the assessment of academic English language proficiency using a latent variable modeling approach. The goal of the study was to examine if modeling of domain-specific variance results in improved model fit and well-defined latent factors. Analyses were…
Descriptors: Concept Formation, English (Second Language), Language Proficiency, Second Language Learning