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Herro, Danielle – Curriculum Journal, 2015
Games and digital media experiences permeate the lives of youth. Researchers have argued the participatory attributes and cognitive benefits of gaming and media production for more than a decade, relying on socio-cultural theory to bolster their claims. Only recently have large-scale efforts ensued towards moving game play and design into formal…
Descriptors: Video Games, Secondary School Curriculum, High Schools, Curriculum Development
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Howard, Nicol R.; Howard, Keith E. – International Journal of Educational Technology, 2017
In this two-year study, researchers examined the impact of using tablet technologies across content areas in an urban high school setting. Class observations provided notable examples of how student motivation and learning appeared to be enhanced by use of the iPads in conjunction with opportunities to collaborate and be creative in the context of…
Descriptors: High School Students, Student Motivation, Urban Schools, Handheld Devices
Villavicencio, Adriana; Siman, Nina; Lafayette, Camille; Kang, David – Research Alliance for New York City Schools, 2016
In 2011, with support from a federal Investing in Innovation grant, the NYC Department of Education launched Innovate NYC Schools. The initiative was designed to address two, related challenges to effectively integrating education technology (ed-tech) into classrooms: First, procurement of ed-tech tools is often hampered by a disconnect between…
Descriptors: Educational Innovation, Technology Integration, Technology Uses in Education, Educational Technology
Villavicencio, Adriana; Siman, Nina; Lafayette, Camille; Kang, David – Research Alliance for New York City Schools, 2016
In 2011, with support from a federal Investing in Innovation grant, the NYC Department of Education launched Innovate NYC Schools. The initiative was designed to address two, related challenges to effectively integrating education technology (ed-tech) into classrooms: First, procurement of ed-tech tools is often hampered by a disconnect between…
Descriptors: Educational Innovation, Technology Integration, Technology Uses in Education, Educational Technology
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Dunn, Michael; Barrio, Brenda; Hsiao, Yun-Ju – Canadian Journal of Action Research, 2016
Students with developmental disabilities often struggle with life-readiness skills (e.g., literacy skills such as reading and writing, task completion, and communication), which also help prepare students for the workplace. Assistive technology tools offer these students a means to do better in these areas. In this action-research study, we…
Descriptors: Handheld Devices, Assistive Technology, Developmental Disabilities, Daily Living Skills
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Bertram, Adam; Waldrip, Bruce – Australian Educational Computing, 2013
This paper reports on a study that sought to explore the pedagogical reasoning behind the use of ICT in secondary teachers' classes. In particular, it explored the question of whether their use of ICT was driven by pedagogical ideals for meaningful learning or whether they were using technology for other purposes. Eighteen teachers from two…
Descriptors: Foreign Countries, Educational Technology, Information Technology, Technology Integration
Gomez Zapata, Julian Esteban – Online Submission, 2010
This action research paper dealt with how to increase motivation towards writing in English through blogs and Gmail docs in a private school in MedellĂ­n, Colombia. It was necessary to explore the concepts of "social interaction," "motivation" and "reasons for writing" to understand how blogs and Gmail docs favored…
Descriptors: Foreign Countries, Action Research, Student Motivation, Private Schools