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Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis
Benegas, Julio; Villegas, Myriam – Journal of Science Teacher Education, 2022
This work reports a classroom experience of a general physics course designed to foster also the initiation of preservice mathematics and biology teachers to physics pedagogical content knowledge. To modify the conceptions that these students have about teaching and learning, the course was taught using different active learning instructional…
Descriptors: Preservice Teachers, Mathematics Teachers, Science Teachers, Physics
Walsh-Moorman, Elizabeth – Social Education, 2020
In this article, the author shares the results of a case study that explored how using student-produced video essays supported historical thinking. The goal of this study was to explore the intersection of historical literacies in relationship with digital practices and see how digital literacies might be used to engage students' historical…
Descriptors: Case Studies, Student Developed Materials, History, Video Technology
Bouhnik, Dan; Giat, Yahel – Journal of Information Technology Education, 2009
The rapid changes in information technology in recent years have rendered current high school curricula unable to cope with student needs. In consequence, students do not possess the proper skills required in today's information era. Specifically, many students lack the skills to search efficiently for information. Moreover, even when abundant…
Descriptors: Student Needs, Critical Reading, Social Sciences, High School Students

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