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Wong, Wing-Kwong; Chao, Tsung-Kai; Chang, Ching-Lung; Chen, Kai-Ping – International Journal of Distance Education Technologies, 2019
There has been an ongoing debate of which physical labs or virtual labs are better. To resolve this issue, a remote lab provides an online lab that can do real experiments to obtain real data from a distant physical lab. Instead of relying on a remote lab, this article suggests that students collect experimental data locally with low-cost data…
Descriptors: Foreign Countries, Science Laboratories, Data Analysis, Scaffolding (Teaching Technique)
Saldanha, Luis – Statistics Education Research Journal, 2016
This article reports on a classroom teaching experiment that engaged a group of high school students in designing sampling simulations within a computer microworld. The simulation-design activities aimed to foster students' abilities to conceive of contextual situations as stochastic experiments, and to engage them with the logic of hypothesis…
Descriptors: Student Experience, Computer Simulation, High School Students, Hypothesis Testing
García, Víctor N.; Sánchez, Ernesto – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
In the present study we analyze how students reason about or make inferences given a particular hypothesis testing problem (without having studied formal methods of statistical inference) when using Fathom. They use Fathom to create an empirical sampling distribution through computer simulation. It is found that most student´s reasoning rely on…
Descriptors: High School Students, Logical Thinking, Hypothesis Testing, Computer Simulation
Motamedi, Vahid; Yaghoubi, Razeyah Mohagheghyan – Malaysian Online Journal of Educational Technology, 2015
This study aimed at investigating the relationship between computer game use and spatial abilities among high school students. The sample consisted of 300 high school male students selected through multi-stage cluster sampling. Data gathering tools consisted of a researcher made questionnaire (to collect information on computer game usage) and the…
Descriptors: Spatial Ability, Computer Games, High School Students, Computer Uses in Education
Wells, Sandra H. – ProQuest LLC, 2018
The purpose of this quantitative descriptive comparative study was to investigate and explore the usage of multimedia instructional tools (MMITs) in an integrated business applications course to determine if there was a statistically significant difference in the gain scores between the pretest and posttest scores of high school students who used…
Descriptors: Multimedia Materials, High School Students, Business Education, Multimedia Instruction
McCabe, Declan J. – American Biology Teacher, 2014
This exercise demonstrates the principle of parsimony in constructing cladograms. Although it is designed using mammalian cranial characters, the activity could be adapted for characters from any group of organisms. Students score categorical traits on skulls and record the data in a spreadsheet. Using the Mesquite software package, students…
Descriptors: Science Activities, Science Laboratories, Biology, Evolution
Rebisz, Slawomir; Sikora, Ilona – Practice and Theory in Systems of Education, 2016
The possibilities offered by the use of the Internet increasingly intensify the problem of Internet addiction, which has become more prevalent in the last decade, marked by the growing availability of mobile devices and new media and their exacerbation of the problem. Research on Internet addiction, initiated by Kimberly Young at the end of the…
Descriptors: Foreign Countries, Internet, Social Media, Addictive Behavior
Tomai, Manuela; Rosa, Veronica; Mebane, Minou Ella; D'Acunti, Alessia; Benedetti, Maura; Francescato, Donata – Computers & Education, 2010
The general aim of this study was to test the hypothesis that students belonging to a school online community would show higher levels of both offline bridging and bonding social capital than a control group of students, not using the online community. We further hypothesized that the more students used the online community the higher their level…
Descriptors: Control Groups, Social Capital, High School Students, Hypothesis Testing
Liu, I-Fan; Chen, Meng Chang; Sun, Yeali S.; Wible, David; Kuo, Chin-Hwa – Computers & Education, 2010
An online learning community enables learners to access up-to-date information via the Internet anytime--anywhere because of the ubiquity of the World Wide Web (WWW). Students can also interact with one another during the learning process. Hence, researchers want to determine whether such interaction produces learning synergy in an online learning…
Descriptors: Electronic Learning, Internet, Models, Intention

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