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Ismara, Ketut Ima; Suharjono, Amin; Supriadi, Didi – International Journal of Evaluation and Research in Education, 2021
This research aimed to develop instructional media for occupational safety and health android-based for vocational schools. The second aim is to determine the feasibility of instructional media and student responses. The type of research is research and development (R&D) with the Analysis, Design, Development, Implementation, Evaluation…
Descriptors: Occupational Safety and Health, Vocational Education, Vocational High Schools, High School Students
Martin, Nicole J.; Schmick, Ayla M. – Physical Educator, 2018
This study describes high school students' use of smart technology to enhance leisure-time physical activity. Participants included 109 students who completed an informational survey comprised of questions examining non-school sport and physical activity hours, daily video game hours, and use of Kinect active video games and smartphone apps.…
Descriptors: Student Evaluation, Educational Technology, Physical Activities, High School Students
Jantjies, Mmaki; Joy, Mike – Educational Technology & Society, 2015
Multilingual classrooms in developing countries are often challenged by a lack of digital resources and technology which supports their multilingual learning process. "Code-switching" is a phenomenon common to multilingual schools where learners are taught in a language which is not their first language. In these environments,…
Descriptors: Foreign Countries, Electronic Learning, Mathematics Education, Code Switching (Language)
Redd, Jennifer; Schmidt-Crawford, Denise – Journal of Open, Flexible and Distance Learning, 2011
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and…
Descriptors: High School Students, Vocabulary Development, Courseware, Handheld Devices

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