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Alev Üstündag; Sedef Irem Önlü; Irem Nur Akdeniz – Journal of Learning and Teaching in Digital Age, 2025
The research was conducted to determine whether there is a relationship between adolescents' social media privacy protection skills and social media addiction levels. A total of 499 adolescents between the ages of 15 and 18 participated in this correlational study. The study used a Personal Information Form, the Social Media Privacy Protection…
Descriptors: Social Media, Computer Security, Addictive Behavior, Adolescents
Iveth Gómez Alvarez; Dilma Yañacc Pacuri; Segundo Salatiel Malca-Peralta; Wilter C. Morales-García – Electronic Journal of Research in Educational Psychology, 2024
Introduction: COVID-19 changed the traditional way of educating, confining students to their homes and favoring the excessive use of technology and entertainment such as video games. Precisely, the excessive consumption of the latter altered the behavior of adolescents and increased their levels of aggressiveness. The present study analyzed…
Descriptors: Video Games, Addictive Behavior, Aggression, Adolescents
Sivrikaya, Tugba; Çetin, Müzeyyen Eldeniz – Journal of Learning and Teaching in Digital Age, 2023
This study aims to examine the digital game addiction levels of adolescent mainstreaming students in terms of various variables. 157 adolescent mainstreaming students between the ages of 12-18 who attend secondary school, Anatolian High School, Vocational and Technical Anatolian High School, and Vocational Education Center in Düzce province…
Descriptors: Computer Games, Video Games, Addictive Behavior, High School Students
Gurmeet Kaur; Meghna Mehndroo – Journal of Interdisciplinary Studies in Education, 2024
Digital addiction has become an intriguing concern over the recent years because of the rapid explosion of gadgets and other online platforms attracting youth to spend most of their time online. Excessive use of digital platforms has been associated with many psychological issues. The results revealed significant correlations among digital…
Descriptors: Foreign Countries, High School Students, Addictive Behavior, Handheld Devices
Avci, Dilek; Gündogdu, Nurcan Akgül; Dönmez, Recep Hakan; Avci, Fikret Eren – Health Education Research, 2023
The group at the highest risk of smartphone addiction is adolescents. In particular during the coronavirus disease 2019 pandemic, factors such as conducting education online, curfew and the increase in the monotonous time spent at home have led to an increase in the use of smartphones among adolescents. Therefore, this study aimed to determine the…
Descriptors: Addictive Behavior, Telecommunications, Handheld Devices, Peer Teaching
Ömer Düzenli; Feray Ugur-Erdogmus; Özgen Korkmaz; Recep Çakir – International Journal of Technology in Education, 2023
This mixed-methods study examines high school students' self-confidence, social media use, and internet addiction. The data were collected from 340 high school students in Samsun during the 2019-2020 academic year. Participants completed self-confidence, internet addiction, and social media use scales, and interviews. Descriptive analyses,…
Descriptors: Social Media, Internet, Addictive Behavior, Self Esteem
Asli Akdeniz Kudubes; Yagmur Sezer Efe – Psychology in the Schools, 2024
This study was conducted as a descriptive and cross-sectional study to examine the effects of game addiction and social media addiction on the lifestyle of Turkish adolescents. The study was conducted between May to June 2022, involved 1116 adolescents in the 13-18 age group receiving education in three high schools situated in the Western region…
Descriptors: Social Media, Addictive Behavior, Telecommunications, Handheld Devices
Ranjit Kumar Behera; Roshan Chandra; Subhankita Rath – Journal on School Educational Technology, 2024
Video game addiction is a global phenomenon. A high level of addiction leads to detrimental effects on the social, educational, and psychological aspects of the students. The objective of this study is to examine the relationship between videogame addiction and the academic performance of senior secondary students. For this, the study has used the…
Descriptors: Correlation, Video Games, Addictive Behavior, Academic Achievement
Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Psychologists and Counsellors in Schools, 2024
Today, due to the increasing interest in hybrid education environments and technology integration into the course, mobile devices have started to be used in face-to-face classroom lessons. In addition to the many advantages of using mobile devices in the classroom, it also leads to some undesirable situations. One is related to developing…
Descriptors: Video Games, Addictive Behavior, Student Motivation, Learner Engagement
Gezgin, Deniz Mertkan; Gurbuz, Fatmagul; Barburoglu, Yusuf – Technology, Knowledge and Learning, 2023
This research aims to examine the relationship between high school students' reading habits and their smartphone addiction level. The sample consisted of 512 high school students studying in various private schools located in Turkish cities of Istanbul and Edirne. High school students were included in the study using the convenience sampling…
Descriptors: Foreign Countries, High School Students, Handheld Devices, Telecommunications
Servet Erkol; Sabit Mentese; Murat Gökalp – Turkish Online Journal of Educational Technology - TOJET, 2024
Addiction is the state of being addicted to any activity, substance, object or behavior in a way that excludes other activities of one's life or causes physical, mental or social harm to oneself and others. In addition to many and various types of addiction, it seems that an important type of addiction is technology addiction. Today, the dizzying…
Descriptors: Addictive Behavior, Middle School Students, Telecommunications, Handheld Devices
Charlaine Perez; Joseph Jay Alvarez; Aries Carbungco; Jozel Due; Critanya Milles Ochoa; Michael Louie Celis; Joseph Lobo – Journal of Learning for Development, 2024
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the COVID-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale--Short-Form and Depression, Anxiety, and Stress Scale…
Descriptors: Computer Games, Video Games, Addictive Behavior, Mental Health
Orhan, Alev; Gürlen, Eda – Educational Policy Analysis and Strategic Research, 2021
The purpose of this study is to determine the relationship between internet addiction and loneliness levels of the gifted high school students studying at the Turkish Science and Education Center; the relationship analysis is carried out on the basis of different variables. As the goal is to present the current situation, descriptive survey model…
Descriptors: Internet, Addictive Behavior, Foreign Countries, High School Students
Yilmaz, Sevde; Pamuk, Mustafa – International Journal of Psychology and Educational Studies, 2023
Today, the use of technology not only affects social relations, but also affects the relations of family members who are part of the society. Technology can negatively affect especially adolescent parent relationships within the family. In this study, it was aimed to examine the roles of social media and digital game addictions, which are…
Descriptors: High School Students, Parents, Parent Child Relationship, Conflict
Günaydin, H. Deniz – Turkish Online Journal of Educational Technology - TOJET, 2021
In the current study, the associations between personality traits including extroversion, neuroticism, conscientiousness, agreeableness, open to experience, gender, frequency of Internet use, and teenagers' Internet addiction were explored. Participants in the study were 409 teenage high school students (289 female, 120 male:13 to 18 years old) in…
Descriptors: Foreign Countries, Personality Traits, Gender Differences, Incidence