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Terasawa, Ikuo – Higher Education Studies, 2016
The challenge study is a project based learning curriculum at Technical High School aimed at the construction of a wireless communication system. The first period was engineering issues in the construction of an artificial satellite and the second period was a positional locating system based on the general purpose wire-less device--ZigBee device.…
Descriptors: Vocational High Schools, Technical Education, Telecommunications, Program Effectiveness
Ajloni, Mosah; O'Toole, Mitchell – Turkish Online Journal of Educational Technology - TOJET, 2021
Teaching pedagogy is constantly shaped by the environment and the socio-demographic background of teachers and students. Continuing technological developments enabled videos to be accessed more easily, faster, and across multiple platforms and devices. There has been a growing use of video technology for teaching in the Middle Eastern region,…
Descriptors: Foreign Countries, Video Technology, Secondary School Teachers, Teaching Methods
Morgan, Joe; Zhan, Wei; Leonard, Matt – American Journal of Engineering Education, 2013
To increase the interest in science, technology, engineering, and math (STEM) among high school students, the National Aeronautics and Space Administration (NASA) created the "High Schools United with NASA to Create Hardware" (HUNCH) program. To enhance the experience of the students, NASA sponsored two additional projects that require…
Descriptors: Program Administration, College School Cooperation, Universities, High Schools
Chang, Chi-Cheng; Liang, Chaoyun; Chen, Yi-Hui – Computers & Education, 2013
This study explored the reliability and validity of Web-based portfolio self-assessment. Participants were 72 senior high school students enrolled in a computer application course. The students created learning portfolios, viewed peers' work, and performed self-assessment on the Web-based portfolio assessment system. The results indicated: 1)…
Descriptors: Computer Oriented Programs, High School Students, Portfolio Assessment, Internet
Morgan, Kelly; Brooks, David W. – Journal of Science Education and Technology, 2012
The process of designing an experiment is a difficult one. Students often struggle to perform such tasks as the design process places a large cognitive load on students. Scaffolding is the process of providing support for a student to allow them to complete tasks they would otherwise not have been able to complete. This study sought to investigate…
Descriptors: Research Design, Computer Oriented Programs, Chemistry, Computers
El-Ebyary, Khaled; Windeatt, Scott – International Journal of English Studies, 2010
InWhile research in second language writing suggests that instructor feedback can have a positive influence on students' written work, the provision of such feedback on a regular basis can be problematic, especially with larger student numbers. A number of computer programs that claim to provide both automatic computer-based holistic scores and…
Descriptors: Feedback (Response), Student Attitudes, Computers, Foreign Countries
Hakverdi-Can, Meral; Dana, Thomas M. – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine exemplary science teachers' level of computer use, their knowledge/skills in using specific computer applications for science instruction, their use of computer-related applications/tools during their instruction, how often they required their students to use those applications in or for their science class…
Descriptors: Computer Uses in Education, Computers, Educational Technology, Science Teachers
Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Johnson, Barbara Z.; King, Elizabeth; Hayes, Elisabeth – Online Submission, 2008
In its second year, the Tech Savvy Girls Project adopted "Teen Second Life" as a platform for interest-driven learning and designed projects and objects around themes important to them and their futures as technology-using, creative people. By using the building tools in an open-ended virtual world, they were able to pursue interests common to…
Descriptors: Females, Computer Uses in Education, Computers, Information Technology
Watson, John F. – North American Council for Online Learning, 2007
Online learning is growing rapidly across the United States within all levels of education, as more and more students and educators become familiar with the benefits of learning unconstrained by time and place. Across most states and all grade levels, students are finding increased opportunity, flexibility, and convenience through online learning.…
Descriptors: Definitions, Educational Resources, Student Evaluation, Educational Assessment
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Owen, Alice; Farsaii, Sam; Knezek, Gerald; Christensen, Rhonda – Learning & Leading with Technology, 2006
No longer do students need to wait for us to be the purveyors of information. They now have the world at their fingertips. Putting a laptop in the hands of every student has far reaching implications on the way we educators have to think about our classrooms. Old models of stand and deliver are no longer effective. We must learn to be facilitators…
Descriptors: Computer Assisted Instruction, Teaching Methods, School Districts, Program Implementation
DeGennaro, Donna – Journal of Research on Technology in Education, 2008
Researchers espouse that youth are learning differently than any other generation. Many researchers believe that because youth are leading the way with technology, their technology practices impact the way that they connect with the world around them. As a result, educators examine how to successfully engage youth in learning by understanding how…
Descriptors: Learning Theories, Learner Engagement, Influence of Technology, Synchronous Communication
Eng, Ting Seng – International Education Journal, 2005
Since its introduction to the education arena in the 1960s, computers have both intrigued and frustrated teachers and researchers alike. The many promising prospects of computers and its applications did not materialise, and research into their effectiveness in learning has left many unanswered questions. The methods used in educational research…
Descriptors: Educational Research, Research Methodology, Program Effectiveness, Foreign Countries
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