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Kong, Xiaojing; Davis, Laurie Laughlin; McBride, Yuanyuan; Morrison, Kristin – Applied Measurement in Education, 2018
Item response time data were used in investigating the differences in student test-taking behavior between two device conditions: computer and tablet. Analyses were conducted to address the questions of whether or not the device condition had a differential impact on rapid guessing and solution behaviors (with response time effort used as an…
Descriptors: Educational Technology, Technology Uses in Education, Computers, Handheld Devices
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Hsu, Ching-Kun; Hwang, Gwo-Jen; Chuang, Chien-Wen; Chang, Chih-Kai – British Journal of Educational Technology, 2012
Owing to the popularity of computers and computer networks, fostering the web-based problem-solving ability of students has become an important educational objective in recent years. This study attempted to compare the effects of using selected and open network resources on students' intentions with regard to their information system usage by…
Descriptors: Educational Objectives, Problem Based Learning, Problem Solving, Information Systems
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Huang, Chun-Chieh; Yeh, Ting-Kuang; Li, Tsai-Yen; Chang, Chun-Yen – Educational Technology & Society, 2010
The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The…
Descriptors: Brainstorming, Problem Solving, Creative Thinking, Grade 11
Jones, Eric – Education Digest: Essential Readings Condensed for Quick Review, 2007
Such initiatives as one-to-one computing, laptop learning, and technology immersion are gaining momentum in middle level and high schools, but the key to their success is more than cutting-edge technology. Henrico County Public Schools, a pioneer in educational technology in Virginia, launched a one-to-one computing initiative in 2001. The…
Descriptors: Academic Achievement, Computer Uses in Education, Computers, Educational Technology
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation