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Ioannis Papadopoulos – Computers in the Schools, 2025
In this paper the potentiality of meaning generation in a constructionist environment through an interplay between problem solving and problem posing is examined. The meaning-making process is examined by following how a Grade-10 student is engaged in an iterative cycle of reformulating and solving the initial problem within a Logo-based…
Descriptors: Problem Solving, Concept Formation, Comprehension, Grade 10
Marshall S. Pike – ProQuest LLC, 2024
The projected number of engineering professionals will increase in the next decade. Implementing instructional technology to support engineering students in creating design solutions to authentic problems may lead to a more significant number of engineering graduates. The problem is knowing the extent to which parametric 3-dimensional…
Descriptors: Computer Assisted Design, Computer Software, High School Students, Engineering Education
Jose J. Jaramillo – ProQuest LLC, 2024
The purpose of my study was to determine the effectiveness of using dynamic geometry software while exploring the properties of quadrilaterals. Dynamic geometry software can be effective if used properly in the exploration process as students construct their own knowledge through constructivism. Students were given the Van Hiele Test as a pretest…
Descriptors: Mathematics Instruction, Geometry, Computer Software, Teaching Methods
Langbeheim, Elon; Abrashkin, Ariel; Steiner, Ariel; Edri, Haim; Safran, Samuel; Yerushalmi, Edit – Physical Review Physics Education Research, 2020
This article describes the redesign of a project-based course on soft and biological materials to include computational modeling. Including the construction of computational models in the course is described as a shift from constructivism--a theory that characterizes the development of formal reasoning, to constructionism--a theory that focuses on…
Descriptors: Physics, Science Instruction, Educational Change, Curriculum Design
Torrau, Sören – Journal of Social Science Education, 2019
Purpose: PowerPoint presentations have changed representations of knowledge. They represent a social transformation process of communication which is also reflected in social-studies classrooms. Thus, it is important to examine not only how students hold presentations but also to explore the construction of knowledge through presentations: What…
Descriptors: Foreign Countries, Social Studies, Teaching Methods, Computer Software
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Zengin, Yilmaz; Tatar, Enver – Educational Technology & Society, 2017
The aim of this study was to evaluate the implementation of the cooperative learning model supported with dynamic mathematics software (DMS), that is a reflection of constructivist learning theory in the classroom environment, in the teaching of mathematics. For this purpose, a workshop was conducted with the volunteer teachers on the…
Descriptors: Computer Software, Mathematics Instruction, Cooperative Learning, Educational Technology
Barak, Moshe – Design and Technology Education, 2010
This study aimed at exploring how high school students deal with designing an information system, for example, for a small business or a medical clinic, the extent to which students develop as independent learners while working on their projects, and the factors that help or hinder fostering students' design skills. The three-phase dual-loop…
Descriptors: Feedback (Response), Information Systems, Student Development, High School Students
Meerbaum-Salant, Orni; Hazzan, Orit – ACM Transactions on Computing Education, 2010
This article describes the construction process and evaluation of the Agile Constructionist Mentoring Methodology (ACMM), a mentoring method for guiding software development projects in the high school. The need for such a methodology has arisen due to the complexity of mentoring software project development in the high school. We introduce the…
Descriptors: Mentors, Computer Software, Methods, Program Development
Siko, Jason; Barbour, Michael; Toker, Sacip – Journal of Computers in Mathematics and Science Teaching, 2011
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school chemistry course who created homemade PowerPoint games as a test review with the students who used a…
Descriptors: Educational Games, Instructional Materials, Computer Software, Teaching Methods
Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
Smith, Stephanie G. – ProQuest LLC, 2009
High school distance learning is becoming more prevalent; however, little is known about students' perceptions of such courses making improvements difficult. Drawing from the theoretical framework of constructivism, the purpose of the concurrent, mixed method, descriptive study was to identify students' perceptions of Alabama's distance learning…
Descriptors: Student Attitudes, Computers, Teacher Student Relationship, Student Teachers
Woods, Eric C.; McKinnon, Alan E.; Hickford, Jonathan G. H.; Abell, Walt A. – Bioscience Education, 2008
The prototype of a guided practice application was developed to instruct year 13 biology students in the process of DNA replication. The application uses a high degree of interaction to engage the student in a guided exploration and problem solving exercise. An evaluation revealed that the students showed considerable enthusiasm and significant…
Descriptors: Educational Benefits, Genetics, Biology, Computer Software
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference e-Learning 2013, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Prague, Czech Republic, July 23-26, 2013). The e-Learning 2013 conference aims to…
Descriptors: Conference Papers, Educational Technology, Electronic Learning, Technology Uses in Education
Williamson, Kirsty; McGregor, Joy – Information Research: An International Electronic Journal, 2006
Introduction: The paper describes an interim model for understanding the influences on information use in relation to plagiarism, with a focus on secondary school students. Available literature mostly focuses on the tertiary level and on quantifying the extent of plagiarism, with limited availability of theory or empirical research focussing on…
Descriptors: Plagiarism, Secondary School Students, Models, Grade 10

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