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Zhadyra Akhatayeva; Kakim Sagindykov; Bazarbek Mukushev; Nurgul Kurmangaliyeva; Ardak Karipzhanova – Education and Information Technologies, 2024
The goal of the study is to create Visual Basic and MATHCAD apps to create programs that show the core force using physical forces as an example. The research subjects are high school teachers and students; the inherent context is high school STEM courses. Programs for computer visualization have been developed, and theoretical investigations have…
Descriptors: High School Teachers, High School Students, STEM Education, Computer Uses in Education
Jung Won Hur; Jay Bhuyan; Fan Wu – Journal of STEM Education: Innovations and Research, 2025
To address disparity issues in STEM fields, this study implemented a culturally relevant, hands-on learning program tailored for African American high school students from low-income areas in America's Deep South. The program included a one-month summer academy followed by a four-month collaborative app design project using MIT App Inventor. A…
Descriptors: STEM Education, Student Interests, African American Students, High School Students
Jean J. Ryoo; Michelle Choi; Wei Wei; Jacqualyn Blizzard-Caron; Ryan Clarke; Lillian Kohn; Daniel Voloch – Journal of Research on Technology in Education, 2025
This paper explores how minoritized Computer Science (CS) students articulate their sense of critical agency to positively impact the world around them, both for today and the future, when participating in a Girls Who Code program focused on ethics, equity, and underrepresentation in computing. Observations, interviews, and surveys were conducted…
Descriptors: Computer Science Education, Middle School Students, High School Students, Clubs
Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
Nilay Muslu; Marcelle A. Siegel – Journal of Science Education and Technology, 2024
Assessment feedback is an essential way to promote student learning. Students and teachers may benefit from educational technologies during the feedback process. The purpose of this study was to identify the feedback dimensions that were fulfilled by iPad applications (apps) and to compare teacher practice to the affordances of apps. Typological…
Descriptors: Feedback (Response), Teaching Methods, Tablet Computers, Computer Oriented Programs
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Farzaneh Khodabandeh – Educational Technology Research and Development, 2025
Augmented reality (AR) technology has risen as a promising instrument for enriching educational encounters across diverse learning environments. In the realm of English as a Foreign Language (EFL) instruction, AR applications have shown potential in improving vocabulary learning and retention among students. This research investigates the effect…
Descriptors: Vocabulary Development, Retention (Psychology), Second Language Learning, English (Second Language)
Nicole J. Medina – ProQuest LLC, 2023
This dissertation was developed in response to a significant rise in stress, anxiety, and depression within the adolescent population during 2019-2021. The research was exploratory in nature to determine the feasibility of utilizing targeted social emotional mobile applications with high school students. A single case study design with changing…
Descriptors: High School Students, Self Management, Stress Variables, Stress Management
Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction
Hannah Clare; Margot Darragh; Felicity Goodyear-Smith – British Journal of Guidance & Counselling, 2024
The acceptability to, and feasibility of, guidance counsellors using YouthCHAT to screen New Zealand secondary school students for mental health issues and risky health behaviours was investigated. Participants were eight guidance counsellors using YouthCHAT in two schools. Over eight months, School A implemented a systematic school-wide screening…
Descriptors: School Counseling, School Counselors, Feasibility Studies, Foreign Countries
Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
Alison M. C. Lucas – ProQuest LLC, 2021
The academic achievement gap has been present in the United States since the start of public education. Different factors have been noted as key contributors to the achievement gap, including the lack of parent involvement. This study investigates the impact that parental involvement has on student achievement, with specific focus on how a parent…
Descriptors: High Schools, Parent Participation, Achievement Gap, Online Systems
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Estrada, Gabriel; Dawson, Maurice; Cárdenas-Haro, Jose Antonio – ICTE Journal, 2019
African Americans and Hispanic Americans historically have been underrepresented in U.S. jobs in the fields of STEM in large part because of the usability of technology. In this research, the goal was to discover the usability factors relative to operating systems that may limit African Americans and Hispanic Americans from pursuit of computer…
Descriptors: Computer Science Education, Computer Oriented Programs, Educational Technology, Usability
Sharma, Daneshwar; Alam, Mumtaz – SAGE Open, 2022
The COVID-19 pandemic has forced governments all around the world to impose lockdowns. As schools were closed and the students could attend schools physically, online education apps were used by the students to continue their education. The purpose of the study was to analyze the students' intentions to use online education apps (OEAs) in the…
Descriptors: COVID-19, Pandemics, Computer Oriented Programs, Online Courses

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