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Eran Hadas; Arnon Hershkovitz – Journal of Learning Analytics, 2025
Creativity is an imperative skill for today's learners, one that has important contributions to issues of inclusion and equity in education. Therefore, assessing creativity is of major importance in educational contexts. However, scoring creativity based on traditional tools suffers from subjectivity and is heavily time- and labour-consuming. This…
Descriptors: Creativity, Evaluation Methods, Computer Assisted Testing, Artificial Intelligence
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Zhang, Mo; Guo, Hongwen; Liu, Xiang – International Educational Data Mining Society, 2021
We present an empirical study on the use of keystroke analytics to capture and understand how writers manage their time and make inferences on how they allocate their cognitive resources during essay writing. The results suggest three distinct longitudinal patterns of writing process that describe how writers approach an essay task in a writing…
Descriptors: Keyboarding (Data Entry), Learning Analytics, Data Collection, Cognitive Processes
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Li, Liang-Yi; Tsai, Chin-Chung – Educational Technology Research and Development, 2020
This study developed a learning system that allows teachers to edit assignments designed to teach students the text structure strategy through the use of four phases: instructing, modeling, practicing, and reflecting. A 7-week instructional experiment was conducted in which 84 12th-grade students learned the text structure strategy using this…
Descriptors: Student Behavior, Behavior Patterns, Learning Analytics, Text Structure
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Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning