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Tsoubaris, Dimitris; Bencze, Larry; Curtis, Sheila; Zouda, Majd – School Science Review, 2020
This article describes how a class of year 9 (age 13-14) students engaged in a research-informed and negotiated action science project to address socio-scientific issues. The project was informed by the 'STEPWISE' curriculum framework. Evidence suggests that students benefited from collaborative problem-solving, developing confidence, motivation…
Descriptors: Grade 9, Science Instruction, Secondary School Science, Secondary School Students
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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
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Franke, Todd M. – Prevention Researcher, 2003
Violence among American youth is a significant societal problem. The past decade witnessed juvenile arrests for violence, weapons, drugs, and curfew violations peak in the mid 90's. Analogous to the arrest trends for older juveniles, the arrest rate for young offenders rose 63% from 1987 until 1994 when it declined slightly. Since that time,…
Descriptors: Violence, Young Adults, Adolescents, Juvenile Justice