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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Schukajlow, Stanislaw; Krug, André; Rakoczy, Katrin – Educational Studies in Mathematics, 2015
Prompting students to construct multiple solutions for modelling problems with vague conditions has been found to be an effective way to improve students' performance on interest-oriented measures. In the current study, we investigated the influence of this teaching element on students' performance. To assess the impact of prompting multiple…
Descriptors: Prompting, Mathematics Instruction, Grade 9, Experimental Groups
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Achmetli, Kay; Schukajlow, Stanislaw; Krug, André – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
In the project MultiMa (Multiple solutions for mathematics teaching oriented toward students' self-regulation), we investigated the effects of prompting students to use multiple solution methods while solving real-world problems on their learning. In this quasi-experimental study, we compared three treatment conditions. In one condition, students…
Descriptors: Prompting, Instructional Effectiveness, Problem Solving, Self Management
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Schukajlow, Stanislaw; Krug, André – Journal for Research in Mathematics Education, 2014
Encouraging students to develop multiple solutions for given problems is an important way to improve mathematical knowledge. However, the influence of this teaching element on students' interest-related motivational orientations is an open question. In this article, we report the results of an experimental study (N = 145) that was carried out to…
Descriptors: Mathematics Instruction, Problem Solving, Prompting, Relevance (Education)
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Huang, Kun; Chen, Ching-Huei; Wu, Wen-Shiuan; Chen, Wei-Yu – Educational Technology & Society, 2015
This study investigated how question prompts and feedback influenced knowledge acquisition and cognitive load when learning Newtonian mechanics within a web-based multimedia module. Participants were one hundred eighteen 9th grade students who were randomly assigned to one of four experimental conditions, forming a 2 x 2 factorial design with the…
Descriptors: Prompting, Feedback (Response), Cues, Science Instruction
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Lee, Chun-Yi; Chen, Ming-Jang; Chang, Wen-Long – EURASIA Journal of Mathematics, Science & Technology Education, 2014
The aim of this study is to investigate the effects of solution methods and question prompts on generalization and justification of non-routine problem solving for Grade 9 students. The learning activities are based on the context of the frog jumping game. In addition, related computer tools were used to support generalization and justification of…
Descriptors: Mathematics Instruction, Problem Solving, Computer Games, Educational Technology
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Lee, Chun-Yi; Chen, Ming-Puu. – Computers & Education, 2009
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts, in order to demonstrate and enhance the connections between viable problem-solving strategies and…
Descriptors: Prior Learning, Problem Solving, Grade 9, Computers