Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Shute, Valerie J. | 2 |
| Fulwider, Curt | 1 |
| Kim, Yoon Jeon | 1 |
| Li, Jiawei | 1 |
| Liu, Zhichun | 1 |
| Lu, Xi | 1 |
| Smith, Ginny | 1 |
| Swearingen, Dixie K. | 1 |
| Ventura, Matthew | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Dissertations/Theses -… | 1 |
Education Level
| Grade 9 | 3 |
| Secondary Education | 3 |
| High Schools | 2 |
| Grade 10 | 1 |
| Grade 11 | 1 |
| Grade 8 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Location
| Florida | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Smith, Ginny; Fulwider, Curt; Liu, Zhichun; Lu, Xi; Shute, Valerie J.; Li, Jiawei – International Journal of Game-Based Learning, 2022
The present study explores how gender, ethnicity, and performance-based perceived competence impact students' learning, performance, and enjoyment from playing a digital STEM learning game. We had 199 9th-11th grade students play a 2D digital STEM learning game across six science classes. Based on the results of demographic surveys, matched…
Descriptors: STEM Education, Computer Games, Gender Differences, Ethnicity
Shute, Valerie J.; Ventura, Matthew; Kim, Yoon Jeon – Journal of Educational Research, 2013
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth- and ninth-grade students who played…
Descriptors: Teaching Methods, Physics, Educational Games, Educational Technology
Swearingen, Dixie K. – ProQuest LLC, 2011
This experimental study examined the effect of an educational massive multiplayer online game (MMOG) on achievement on a standards-based mathematics exam. It also examined the interaction of student characteristics (gender and socioeconomic status) with digital game play on mathematics achievement. Two hundred eighty ninth grade students from a…
Descriptors: Mathematics Achievement, Grade 9, High School Students, Computer Games

Peer reviewed
Direct link
