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Reina Karen M. Celestino-Salcedo; Jr. Sotero O. Malayao Jr.; Monera A. Salic-Hairulla; Ellen J. Castro; Ivy Claire V. Mordeno – Journal of Education and Learning (EduLearn), 2024
The challenge of creating reliable technology-based resources for science learning is a perennial challenge in Philippine education, with limited learning materials accessible to all learners. This study is about the development of a videocast embedded with physics education technology (PhET) simulation that served as supplementary learning…
Descriptors: Physics, Science Education, Motion, Scientific Concepts
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Ayasrah, Samer; Alnasraween, Mo'en Salman; Alshorman, Ala'aldin; Aljarrah, Abdalrahman – Pegem Journal of Education and Instruction, 2022
Currently, technology has become the core of development and prosperity processes in various sectors of the world, including the educational sector. The COVID-19 pandemic certainly created many problems in the educational sector, especially when the education system was completely closed, and different countries of the world sought to mitigate the…
Descriptors: Foreign Countries, COVID-19, Pandemics, Blended Learning
K. Brigid Flannery; Mimi McGrath Kato; Angus Kittelman; Nadia Katul Sampson; Kent McIntosh – Behavioral Disorders, 2024
The purpose of this study was to provide initial evidence of the effectiveness of Check-In/Check-Out-High School (CICO-HS) on high school student outcomes. Check-In/Check-Out-High School is a version of CICO, an established Tier 2 intervention designed to improve student academic and social behavior, adapted to increase effectiveness and…
Descriptors: High School Students, Intervention, Positive Behavior Supports, Program Effectiveness
Ahmad F. Saad – Online Submission, 2023
In modern school education, the integration of technology has revolutionized traditional teaching methods and introduced innovative approaches to curriculum design. Class blogs and student blogs have emerged as dynamic web 2.0 tools that hold immense potential to transform the learning experience in schools. This abstract explores the utilization…
Descriptors: Electronic Publishing, Web Sites, Educational Technology, Program Implementation
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Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
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Subhadip Senapati; Athavan Alias Anand Selvam – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
This study aims to assess the effect of experiential learning coupled with thinking-based learning (TBL) pedagogy in developing higher-order thinking skills. We utilized OLabs, a virtual lab, as a mode of experiential electronic-learning for the topic "chemical reactions." Online experimental activities, embedded with thinking-based…
Descriptors: Thinking Skills, Experiential Learning, Chemistry, Educational Technology
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Mudaly, Vimolan; Fletcher, Tamryn – Problems of Education in the 21st Century, 2019
There is concern about mathematics success and its related pedagogy. Society has seen rapid changes in the economy and technology with a call for these changes to be reflected within the classroom. New methods of teaching mathematics are being sought with the purpose to improve teaching and learning while making mathematics relatable to the new…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Oriented Programs
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Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
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Aghasafari, Sahar – Journal of Interdisciplinary Studies in Education, 2023
As educators, we are becoming increasingly aware that delivering effective education will likely change after the coronavirus pandemic. As a result, we have an opportunity to frame teaching differently and bring innovation to the forefront. In doing so, educators explored online tools and creative ways to connect with students and found new ways…
Descriptors: Visual Arts, Biology, Interdisciplinary Approach, Bilingual Students
Sarah Salimi; Shelley Rappaport; Crystal Nuñez – MDRC, 2025
Recently, many states have adopted legislation that facilitates easier access to career and technical education (CTE) pathways and career exposure in high school. Technology-based advising tools offer assessments designed to help students measure their own aptitudes and explore career and educational pathways aligned with those aptitudes. To…
Descriptors: Educational Technology, Technology Uses in Education, Career and Technical Education, Career Exploration
Phillips, Andrea; Pane, John F.; Bogart, Andy – RAND Corporation, 2018
The Kentucky Valley Educational Cooperative and Green River Regional Educational Cooperative received an Investing in Innovation (i3) development grant from the U.S. Department of Education to implement the Creating College and Career Readiness (C3R) initiative. The initiative offered a suite of software developed by WIN Learning (WIN) to support…
Descriptors: Career Readiness, College Readiness, Program Effectiveness, Program Evaluation
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Ghada Awada – Language Teaching Research, 2025
This study set out to examine the effectiveness of Robotics and Weblog models in improving English as a foreign language (EFL) proficiency of terminal middle and secondary school graders. Another purpose is to suggest pedagogies required to integrate Robotics and Weblog models in the EFL curriculum and instruction. We collected data using the…
Descriptors: Robotics, Electronic Publishing, Web Sites, English (Second Language)
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Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
Schueler, Beth; West, Martin R. – Annenberg Institute for School Reform at Brown University, 2021
We study an early effort amid the COVID-19 pandemic to develop new approaches to virtually serving students, supporting teachers, and promoting equity. This five-week, largely synchronous, summer program served 11,769 rising 4th-9th graders. "Mentor teachers" provided PD and videos of themselves teaching daily lessons to "partner…
Descriptors: COVID-19, Pandemics, School Closing, Educational Technology
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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
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