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Dara Laws Savage – ProQuest LLC, 2023
The education system in the United States has historically scored low among countries across the globe. The Nation's Report Card, created by the National Assessment of Educational Progress [NAEP], showed that the proficiency in math for students decreased as they matriculated through school: Grade 4 -- 41%, Grade 8 -- 34%, and Grade 12 -- 24%…
Descriptors: Constructivism (Learning), Educational Environment, Learning Motivation, Learner Engagement
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Lodewyk, Ken R.; Bracco, Elizabeth – ICHPER-SD Journal of Research, 2018
Two weeks into a new academic school year, a physical education (PE) class of 25 grade nine girls completed a survey relative to their previous PE experiences. Following the completion of a six-lesson territorial games unit using the six-step teaching game for understanding (TGfU) model taught by a guest certified female teacher with TGfU…
Descriptors: Adolescents, Females, Educational Games, Physical Education
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature