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Wilis, Retno; Prayitno, Baskoro Adi; Sunarno, Widha; Anjirawaroj, Suwanida – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Creative thinking skills are crucial to current generations dealing with 21st-century challenges. However, studies on higher-order thinking skills remain limited. CTS can be easily empowered if students have good metacognitive abilities. This study analysed the effect of STEM-based online learning lesson plans on the CTS of students and…
Descriptors: Metacognition, Thinking Skills, Creative Thinking, STEM Education
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Rellensmann, Johanna; Schukajlow, Stanislaw; Leopold, Claudia – ZDM: The International Journal on Mathematics Education, 2020
We report on the construction, validation, and implementation of an instrument for measuring students' strategic knowledge about drawing for geometry modelling problems, namely, the "strategic knowledge about drawing scale." We conducted a qualitative study and a quantitative study to validate the proposed construction and interpretation…
Descriptors: Geometry, Mathematics Instruction, Mathematics Achievement, High Achievement
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Hartanská, Jana; Muchálová, Zuzana – Acta Educationis Generalis, 2018
Introduction: The paper discusses the term cognitive competence of foreign language teachers and focuses on their application in practice. It also deals with possible impact of cognitive competences on choice of teaching methods. The paper identifies a list of the cognitive competences which are both expected and needed when conducting English…
Descriptors: English Teachers, Teacher Effectiveness, Teaching Methods, Secondary School Students
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Stebbings, Josephine A.; Kline, Erin – International Journal for Research in Learning Disabilities, 2020
This study compared the effectiveness of Orton Gillingham (OG) tutoring and National Institute for Learning Development Educational Therapy (NILD). A randomized controlled trial using 27 participants determined whether academic and cognitive outcomes differed between the groups over a 9-month period. Participants had designated learning…
Descriptors: Students with Disabilities, Learning Disabilities, Intervention, Program Effectiveness
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Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
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Zajic, Matthew; Dunn, Michael; Berninger, Virginia – Topics in Language Disorders, 2019
This study investigated literacy learning in students with specific kinds of language challenges at a specific stage of schooling--transition to high school--when the language requirements of the curriculum can be especially challenging. For this exploratory research, a case study approach was adopted that compared 2 adolescent boys both with…
Descriptors: Autism, Pervasive Developmental Disorders, Oral Language, Written Language
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Lieury, Alain; Lorant, Sonia; Trosseille, Bruno; Champault, Françoise; Vourc'h, Ronan – Educational Psychology, 2016
Video games are a very common leisure activity among teenagers and the aim of this study is to analyse their relations with cognitive and school performances. This study is part of a broad survey, conducted on 27,000 French teenagers (14.5 years old) in middle school (9th grade). The survey contained both a questionnaire on leisure activities…
Descriptors: Video Games, Teaching Methods, Foreign Countries, Adolescents
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Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
Barry, Elaine – ProQuest LLC, 2016
Struggling readers, or students who read below grade level but have strong phonological awareness, may benefit from using instructional tools like graphic organizers (GOs) while reading. The purpose of this study was to investigate the relationship between reading comprehension and teacher-generated graphic organizers (GOs) as they support…
Descriptors: Visual Aids, Executive Function, Reading Comprehension, Underachievement
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Huang, Kun; Chen, Ching-Huei; Wu, Wen-Shiuan; Chen, Wei-Yu – Educational Technology & Society, 2015
This study investigated how question prompts and feedback influenced knowledge acquisition and cognitive load when learning Newtonian mechanics within a web-based multimedia module. Participants were one hundred eighteen 9th grade students who were randomly assigned to one of four experimental conditions, forming a 2 x 2 factorial design with the…
Descriptors: Prompting, Feedback (Response), Cues, Science Instruction
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Poehnl, Sabine; Bogner, Franz X. – Journal of Educational Research, 2013
Only recently has cognitive load theory been applied in conceptual change approaches. To the authors' knowledge, theirs is the first study to examine the effects on students' cognitive load of an approach contrary to a refutation text design. The authors combined computer and textbook instruction with involving alternative conceptions (ACs) to…
Descriptors: Cognitive Ability, Genetics, Grade 9, High School Students
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Pohnl, Sabine; Bogner, Franz X. – Journal of Educational Computing Research, 2012
Up to now, only a few studies in multimedia learning have focused on gender effects. While research has mostly focused on learning success, the effect of gender on instructional efficiency (IE) has not yet been considered. Consequently, we used a quasi-experimental design to examine possible gender differences in the learning success, mental…
Descriptors: Instructional Design, Groups, Quasiexperimental Design, Gender Differences
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Lian, Lim Hooi; Yew, Wun Thiam; Idris, Noraini – International Journal for Mathematics Teaching and Learning, 2010
Superitem test based on the SOLO model (Structure of the Observing Learning Outcome) has become a powerful alternative assessment tool for monitoring the growth of students' cognitive ability in solving mathematics problems. This article focused on developing a superitem test to assess students' algebraic solving ability through interview method.…
Descriptors: Alternative Assessment, Mathematics Instruction, Cognitive Ability, Algebra
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Kalyuga, Slava; Sweller, John – Journal of Educational Psychology, 2004
The expertise reversal effect occurs when a learning procedure that is effective for novices becomes ineffective for more knowledgeable learners. The authors consider how to match instructional presentations to levels of learner knowledge. Experiments 1-2 were designed to develop a schema-based rapid method of measuring learners' knowledge in a…
Descriptors: Instructional Design, Knowledge Level, Schemata (Cognition), Measurement Techniques