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Charsky, Dennis; Ressler, William – Computers & Education, 2011
Does using a computer game improve students' motivation to learn classroom material? The current study examined students' motivation to learn history concepts while playing a commercial, off-the-shelf computer game, Civilization III. The study examined the effect of using conceptual scaffolds to accompany game play. Students from three ninth-grade…
Descriptors: Control Groups, Concept Mapping, Play, Student Motivation
Halleck, Gene B. – Simulation & Gaming, 2008
This article introduces a simulation on bullying that consists of five phases. In the briefing phase, the participants answer a questionnaire about bullying. After they complete the questionnaire, they move on to read simulated news articles (the second phase). Once they finish reading the articles, the participants take part in a talk show. This…
Descriptors: Class Activities, Bullying, Measures (Individuals), Workshops
Fortus, David – Science Education Review, 2005
It is often difficult to engage students, especially younger students, in authentic scientific inquiry. By authentic, the author means that the classroom activities are both good simulations of scientific inquiry as experienced by professional scientists and something that the students can relate to on an intuitive level. However, by engaging…
Descriptors: Science Education, Inquiry, Simulation, Class Activities

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