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DiCerbo, Kristen E. – Educational Technology & Society, 2014
Interest in 21st century skills has brought concomitant interest in ways to teach and measure them. Games hold promise in these areas, but much of their potential has yet to be proven, and there are few examples of how to use the rich data from games to make inferences about players' knowledge, skills, and attributes. This article builds an…
Descriptors: Persistence, Evaluation Methods, Data Collection, Measurement Techniques
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Shang, Yi – Journal of Educational Measurement, 2012
Growth models are used extensively in the context of educational accountability to evaluate student-, class-, and school-level growth. However, when error-prone test scores are used as independent variables or right-hand-side controls, the estimation of such growth models can be substantially biased. This article introduces a…
Descriptors: Error of Measurement, Statistical Analysis, Regression (Statistics), Simulation
Kuuskorpi, Marko; Gonzalez, Nuria Cabellos – CELE Exchange, 2011
This paper presents the conclusions of a study, carried out in collaboration with schools in six European countries, which focused on tomorrow's physical learning environments. The study, which stemmed from a project entitled Forum for the Future and which was funded by the Finnish National Board of Education (FNBE), was designed to contribute to…
Descriptors: Foreign Countries, Educational Facilities, Futures (of Society), Physical Environment
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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
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Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
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Hickey, Daniel T.; Zuiker, Steven J. – Journal of the Learning Sciences, 2012
Evaluating the impact of instructional innovations and coordinating instruction, assessment, and testing present complex tensions. Many evaluation and coordination efforts aim to address these tensions by using the coherence provided by modern cognitive science perspectives on domain-specific learning. This paper introduces an alternative…
Descriptors: Program Effectiveness, Achievement Tests, Performance Based Assessment, Genetics
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McCowan, Richard J.; Roberts, Scott W.; Slaughter, John – Health Educator, 2009
A long-term public health goal in the United States involves convincing adolescents to postpone sexual activity or promote responsible sexual activity. This study investigated the effect of using infant simulators on sexuality, child care attitudes and knowledge with a sample of 309 high school students from seven different states. The treatment…
Descriptors: Simulation, Public Health, Pregnancy, Infants
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Rayburn, Nadine Recker; Jaycox, Lisa H.; McCaffrey, Daniel F.; Ulloa, Emilio C.; Zander-Cotugno, Megan; Marshall, Grant N.; Shelley, Gene A. – Journal of Adolescence, 2007
Dating violence is a serious problem among adolescents and young adults. Understanding teens' reactions to dating violence offers the potential to understand the factors that lead to perpetration of violent behavior and to elucidate prevention strategies. Knowledge concerning youth attitudes about dating violence is limited, and has largely come…
Descriptors: Violence, Models, Prevention, Familiarity
Bayrak, Bekir; Kanli, Uygar; Ingec, Sebnem Kandil – Online Submission, 2007
In this study, the research problem was: "Is the computer based physics instruction as effective as laboratory intensive physics instruction with regards to academic success on electric circuits 9th grade students?" For this research of experimental quality the design of pre-test and post-test are applied with an experiment and a control…
Descriptors: Control Groups, Student Attitudes, Academic Achievement, Physics