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Beckers, Gerlinde G.; Knight, Katlyn L. – National Youth Advocacy and Resilience Journal, 2021
Project LION (Learning In Our Neighborhood) was a community partnership between a local University, a Charitable Foundation, the City, and the Parish (County) School System that provided affordable afterschool academic and enrichment activities for students who are at risk in grades 4 through 8. The multiple-year foundation grant provided program…
Descriptors: School Community Programs, College School Cooperation, Grade 4, Grade 5
Connell, Emma; Miller, Julia – Wilder Research, 2021
This report presents findings from the annual evaluation of the MacPhail Intensive Strings Program, specifically at Ascension Catholic School in Minneapolis. It includes satisfaction and outcome data for the 2020-21 school year. [For the 2019-20 report, see ED619376.]
Descriptors: Musical Instruments, After School Programs, Program Effectiveness, Music Education
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Marium Abugasea Heidt – NECTFL Review, 2025
As language programs are endangered in K-16 contexts due to low enrollments, and for budgetary reasons, it is more important than ever to find enduring ways to help promote the study of languages and to make studying languages enjoyable for everyone. For sustainable language education, we need to focus on and promote the true purpose of…
Descriptors: Second Language Learning, Second Language Instruction, Second Language Programs, Declining Enrollment
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Xin Wei; Susu Zhang; Jihong Zhang – Grantee Submission, 2025
This investigation explores the relationship between the use of digital pencil and mathematical problem-solving accuracy among 1,530 students with learning disabilities (LD) and 25,400 general education (GE) peers from the 2017 digital National Assessment of Educational Progress mathematics assessment. The term "digital pencil" in this…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Skills, Problem Solving
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Xin Wei; Susu Zhang; Jihong Zhang – Journal of Special Education Technology, 2025
This investigation explores the relationship between the use of digital pencil and mathematical problem-solving accuracy among 1,530 students with learning disabilities (LD) and 25,400 general education (GE) peers from the 2017 digital National Assessment of Educational Progress mathematics assessment. The term "digital pencil" in this…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Skills, Problem Solving
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Wahid Yunianto; Theodosia Prodromou; Zsolt Lavicza; Barbara Sabitzer – Discover Education, 2025
Computational thinking (CT) has been argued as an essential skill for all students, critical to surviving in the 21st-century era and navigating through a more digital world. Understanding the impact of variables such as gender and age on the development of problem-solving skills is essential for creating equal educational experiences. This…
Descriptors: Computation, Thinking Skills, Gender Differences, Age Differences
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Donalson, Kathleen; Halsey, Pamela – Reading Improvement, 2020
The high stakes consequences resulting from an emphasis on standardized test scores can be detrimental to adolescent readers' perceptions of themselves as readers. A single measure of reading ability provides only a small picture of what students can accomplish and what their learning needs are. This case study provides a keen insight into…
Descriptors: Remedial Reading, Adolescents, Reading Difficulties, Grade 8
Kristie M. Fetty – ProQuest LLC, 2021
The purpose of this study was to conduct a program evaluation of an eighth grade social and emotional learning (SEL) program collaboratively designed between a middle school and community organization. The program goals aligned to CASEL's SEL framework, and were executed through project-based learning activities of the core curriculum. A…
Descriptors: Program Evaluation, Middle Schools, Social Emotional Learning, Grade 8
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Fancsali, Cheri – Grantee Submission, 2021
Design2Learn (D2L) is a NYC-based afterschool program aimed at increasing middle school students' interest, engagement, and achievement in science. Designed by ExpandED Schools, D2L centers around three core strategies: (1) collaborative teaching between an in-school science teacher and two afterschool educators; (2) curricular bridging, which…
Descriptors: After School Programs, Science Education, Middle School Students, Minority Group Students
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Nicole Arshan; Cj Park; Allison Milby; Rebecca Goetz – Society for Research on Educational Effectiveness, 2021
Background: College- and career-ready standards cite the "special place of argument writing" in preparing students to be college students, professionals, and engaged citizens in an information-rich society (NGA, 2010). To support these critical skills, the National Writing Project (NWP) developed the College, Career, and Community…
Descriptors: Writing Instruction, Persuasive Discourse, Program Effectiveness, Secondary School Students
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Hassan A. Eshaq – Journal of Pedagogical Research, 2024
Science, technology, engineering, and mathematics (STEM) education has emerged as a powerful tool for boosting students' mathematics achievement. By integrating these disciplines, students are equipped with essential skills for the 21st-century workforce and can develop a deeper understanding of mathematical concepts. Through hands-on experiments,…
Descriptors: STEM Education, Mathematics Achievement, Grade 8, Program Effectiveness
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Jyoti Kapoor; Guneet Kaur Cheema – Journal of Interdisciplinary Studies in Education, 2024
Digital modules typically refer to self-contained units of online learning materials designed for specific topics or learning objectives. The researcher developed digital modules for three specific math units and conducted a three-week experiment in six schools in three districts of Punjab. The purpose of the study was to find the effectiveness of…
Descriptors: Learning Modules, Educational Technology, Technology Uses in Education, Mathematics Instruction
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Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
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Xin Wei – Grantee Submission, 2025
This study examines the relationships between three accommodation strategies--Extended Time (ET) only, breaks only, and breaks bundled with ET--and academic performance, test-taking behavior, and attitudes among eighth-grade students with disabilities who participated in the 2017 National Assessment of Educational Progress (NAEP) mathematics…
Descriptors: Testing Accommodations, Time, Students with Disabilities, Grade 8
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Victoria Oliveira; Virginia Andrews; Patricia J. Allen; Gil G. Noam – Connected Science Learning, 2025
Fostering youth voice means supporting young people in expressing their ideas, taking ownership of their learning, and engaging with their communities in meaningful and impactful ways. Out-of-school-time (OST) science, technology, engineering, and math (STEM) programs have long provided these opportunities, empowering youth to drive their learning…
Descriptors: Student Participation, STEM Education, After School Programs, Middle School Students
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