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King, Jeriann Cline – ProQuest LLC, 2014
Educators face decisions when incorporating an expanding array of technological resources in mathematics education and interventions. Guided by Bandura's theory of self-efficacy, which holds that self-efficacy augments personal accomplishments, this quantitative study explored the relationship of Web 2.0 technology use and the development of…
Descriptors: Educational Technology, Technology Uses in Education, Self Efficacy, Web 2.0 Technologies
Shute, Valerie J.; Ventura, Matthew; Kim, Yoon Jeon – Journal of Educational Research, 2013
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth- and ninth-grade students who played…
Descriptors: Teaching Methods, Physics, Educational Games, Educational Technology
Gesbocker, Shestine R. – ProQuest LLC, 2011
The purpose of this study was to assess if there was a relationship between sixth, seventh, and eighth grade student's level of mastery of basic math facts and their mathematical scaled score from a standardized test, whether computer assisted instruction (CAI) software improved seventh grade students' ability to master their basic math…
Descriptors: Computer Assisted Instruction, Teaching Methods, Educational Technology, Middle School Students
Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology

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